mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-06-14 20:44:05 +09:00
implemented player 'reach' for items
This commit is contained in:
@@ -1,15 +1,11 @@
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package net.torvald.terrarum.modulebasegame.gameitems
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import net.torvald.terrarum.Point2d
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import net.torvald.terrarum.Point2i
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import net.torvald.terrarum.Terrarum
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import net.torvald.terrarum.blockproperties.BlockCodex
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import net.torvald.terrarum.blockproperties.WireCodex
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import net.torvald.terrarum.*
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import net.torvald.terrarum.gameactors.ActorWithBody
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import net.torvald.terrarum.gameitem.GameItem
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import net.torvald.terrarum.gameitem.ItemID
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import net.torvald.terrarum.gameitem.inInteractableRange
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import net.torvald.terrarum.modulebasegame.TerrarumIngame
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import net.torvald.terrarum.*
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/**
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* Created by minjaesong on 2019-05-02.
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@@ -20,7 +16,7 @@ object BlockBase {
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* @param dontEncaseActors when set to true, blocks won't be placed where Actors are. You will want to set it false
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* for wire items, otherwise you want it to be true.
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*/
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fun blockStartPrimaryUse(gameItem: GameItem, itemID: ItemID, delta: Float): Boolean {
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fun blockStartPrimaryUse(actor: ActorWithBody, gameItem: GameItem, itemID: ItemID, delta: Float) = inInteractableRange(actor) {
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val ingame = Terrarum.ingame!! as TerrarumIngame
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val mousePoint = Point2d(Terrarum.mouseTileX.toDouble(), Terrarum.mouseTileY.toDouble())
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val mouseTile = Point2i(Terrarum.mouseTileX, Terrarum.mouseTileY)
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@@ -38,7 +34,7 @@ object BlockBase {
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if (it is ActorWithBody && it.physProp.usePhysics && it.intTilewiseHitbox.intersects(mousePoint))
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ret1 = false // return is not allowed here
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}
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if (!ret1) return ret1
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if (!ret1) return@inInteractableRange ret1
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}
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// return false if the tile underneath is:
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@@ -50,7 +46,7 @@ object BlockBase {
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gameItem.dynamicID == "wall@" + ingame.world.getTileFromWall(mouseTile.x, mouseTile.y) ||
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BlockCodex[ingame.world.getTileFromTerrain(mouseTile.x, mouseTile.y)].nameKey.contains("ACTORBLOCK_")
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)
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return false
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return@inInteractableRange false
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// filter passed, do the job
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// FIXME this is only useful for Player
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@@ -71,21 +67,21 @@ object BlockBase {
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)
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}
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return true
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true
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}
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fun blockEffectWhenEquipped(delta: Float) {
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fun blockEffectWhenEquipped(actor: ActorWithBody, delta: Float) {
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(Terrarum.ingame!! as TerrarumIngame).selectedWireRenderClass = ""
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}
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fun wireStartPrimaryUse(gameItem: GameItem, delta: Float): Boolean {
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fun wireStartPrimaryUse(actor: ActorWithBody, gameItem: GameItem, delta: Float) = inInteractableRange(actor) {
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val itemID = gameItem.originalID
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val ingame = Terrarum.ingame!! as TerrarumIngame
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val mouseTile = Point2i(Terrarum.mouseTileX, Terrarum.mouseTileY)
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// return false if the tile is already there
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if (ingame.world.getAllWiresFrom(mouseTile.x, mouseTile.y)?.searchFor(itemID) != null)
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return false
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return@inInteractableRange false
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// filter passed, do the job
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ingame.world.setTileWire(
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@@ -95,7 +91,7 @@ object BlockBase {
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false
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)
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return true
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true
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}
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fun wireEffectWhenEquipped(gameItem: GameItem, delta: Float) {
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@@ -5,6 +5,7 @@ import com.badlogic.gdx.graphics.g2d.TextureRegion
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import net.torvald.terrarum.CommonResourcePool
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import net.torvald.terrarum.ModMgr
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import net.torvald.terrarum.Terrarum
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import net.torvald.terrarum.gameactors.ActorWithBody
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import net.torvald.terrarum.gameitem.GameItem
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import net.torvald.terrarum.gameitem.ItemID
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import net.torvald.terrarum.itemproperties.Material
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@@ -36,18 +37,18 @@ class ItemLogicSignalEmitter(originalID: ItemID) : GameItem(originalID) {
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equipPosition = EquipPosition.HAND_GRIP
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}
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override fun startPrimaryUse(delta: Float): Boolean {
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override fun startPrimaryUse(actor: ActorWithBody, delta: Float): Boolean {
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val item = FixtureLogicSignalEmitter()
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return item.spawn(Terrarum.mouseTileX, Terrarum.mouseTileY)
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// return true when placed, false when cannot be placed
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}
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override fun effectWhenEquipped(delta: Float) {
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override fun effectWhenEquipped(actor: ActorWithBody, delta: Float) {
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(Terrarum.ingame!! as TerrarumIngame).selectedWireRenderClass = "signal"
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}
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override fun effectOnUnequip(delta: Float) {
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override fun effectOnUnequip(actor: ActorWithBody, delta: Float) {
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(Terrarum.ingame!! as TerrarumIngame).selectedWireRenderClass = ""
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}
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@@ -3,8 +3,10 @@ package net.torvald.terrarum.modulebasegame.gameitems
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import com.badlogic.gdx.graphics.g2d.TextureRegion
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import net.torvald.terrarum.CommonResourcePool
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import net.torvald.terrarum.Terrarum
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import net.torvald.terrarum.gameactors.ActorWithBody
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import net.torvald.terrarum.gameitem.GameItem
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import net.torvald.terrarum.gameitem.ItemID
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import net.torvald.terrarum.gameitem.inInteractableRange
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import net.torvald.terrarum.itemproperties.Material
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import net.torvald.terrarum.modulebasegame.gameactors.FixtureStorageChest
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import net.torvald.terrarum.modulebasegame.gameactors.FixtureTikiTorch
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@@ -30,10 +32,10 @@ class ItemStorageChest(originalID: ItemID) : GameItem(originalID) {
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equipPosition = EquipPosition.HAND_GRIP
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}
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override fun startPrimaryUse(delta: Float): Boolean {
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override fun startPrimaryUse(actor: ActorWithBody, delta: Float) = inInteractableRange(actor) {
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val item = FixtureStorageChest()
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return item.spawn(Terrarum.mouseTileX, Terrarum.mouseTileY - item.blockBox.height + 1)
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item.spawn(Terrarum.mouseTileX, Terrarum.mouseTileY - item.blockBox.height + 1)
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// return true when placed, false when cannot be placed
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}
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@@ -4,8 +4,10 @@ import com.badlogic.gdx.graphics.g2d.TextureRegion
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import net.torvald.terrarum.CommonResourcePool
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import net.torvald.terrarum.ModMgr
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import net.torvald.terrarum.Terrarum
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import net.torvald.terrarum.gameactors.ActorWithBody
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import net.torvald.terrarum.gameitem.GameItem
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import net.torvald.terrarum.gameitem.ItemID
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import net.torvald.terrarum.gameitem.inInteractableRange
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import net.torvald.terrarum.itemproperties.Material
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import net.torvald.terrarum.modulebasegame.gameactors.FixtureTikiTorch
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import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
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@@ -38,11 +40,12 @@ class ItemTikiTorch(originalID: ItemID) : GameItem(originalID) {
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equipPosition = EquipPosition.HAND_GRIP
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}
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override fun startPrimaryUse(delta: Float): Boolean {
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override fun startPrimaryUse(actor: ActorWithBody, delta: Float) = inInteractableRange(actor) {
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val item = FixtureTikiTorch()
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return item.spawn(Terrarum.mouseTileX, Terrarum.mouseTileY - item.blockBox.height + 1)
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item.spawn(Terrarum.mouseTileX, Terrarum.mouseTileY - item.blockBox.height + 1)
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// return true when placed, false when cannot be placed
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}
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}
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@@ -1,36 +1,29 @@
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package net.torvald.terrarum.modulebasegame.gameitems
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import com.badlogic.gdx.graphics.g2d.TextureRegion
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import net.torvald.terrarum.CommonResourcePool
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import net.torvald.terrarum.Point2d
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import net.torvald.terrarum.Terrarum
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import net.torvald.terrarum.*
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import net.torvald.terrarum.TerrarumAppConfiguration.TILE_SIZE
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import net.torvald.terrarum.blockproperties.Block
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import net.torvald.terrarum.blockproperties.BlockCodex
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import net.torvald.terrarum.gameactors.AVKey
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import net.torvald.terrarum.gameactors.ActorWithBody
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import net.torvald.terrarum.gameitem.GameItem
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import net.torvald.terrarum.gameitem.ItemID
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import net.torvald.terrarum.itemproperties.Calculate
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import net.torvald.terrarum.itemproperties.MaterialCodex
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import net.torvald.terrarum.modulebasegame.TerrarumIngame
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import net.torvald.terrarum.modulebasegame.gameactors.DroppedItem
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import net.torvald.terrarum.modulebasegame.gameitems.PickaxeCore.BASE_MASS_AND_SIZE
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import net.torvald.terrarum.modulebasegame.gameitems.PickaxeCore.TOOL_DURABILITY_BASE
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import kotlin.math.roundToInt
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import net.torvald.terrarum.*
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/**
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* Created by minjaesong on 2019-03-10.
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*/
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object PickaxeCore {
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fun startPrimaryUse(delta: Float, item: GameItem): Boolean {
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val player = (Terrarum.ingame!! as TerrarumIngame).actorNowPlaying ?: return false
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fun startPrimaryUse(actor: ActorWithBody, delta: Float, item: GameItem): Boolean {
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val mouseTileX = Terrarum.mouseTileX
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val mouseTileY = Terrarum.mouseTileY
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val mousePoint = Point2d(mouseTileX.toDouble(), mouseTileY.toDouble())
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val actorvalue = player.actorValue
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val actorvalue = actor.actorValue
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item.using = true
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@@ -53,7 +46,7 @@ object PickaxeCore {
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(INGAME.world).inflictTerrainDamage(
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mouseTileX, mouseTileY,
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Calculate.pickaxePower(player, item.material) * swingDmgToFrameDmg
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Calculate.pickaxePower(actor, item.material) * swingDmgToFrameDmg
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)?.let { tileBroken ->
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val drop = BlockCodex[tileBroken].drop
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if (drop.isNotBlank()) {
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@@ -64,13 +57,11 @@ object PickaxeCore {
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return true
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}
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fun endPrimaryUse(delta: Float, item: GameItem): Boolean {
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val player = (Terrarum.ingame!! as TerrarumIngame).actorNowPlaying
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if (player == null) return false
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fun endPrimaryUse(actor: ActorWithBody, delta: Float, item: GameItem): Boolean {
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item.using = false
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// reset action timer to zero
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player.actorValue.set(AVKey.__ACTION_TIMER, 0.0)
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actor.actorValue.set(AVKey.__ACTION_TIMER, 0.0)
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return true
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}
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@@ -101,8 +92,8 @@ class PickaxeCopper(originalID: ItemID) : GameItem(originalID) {
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super.name = "Copper Pickaxe"
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}
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override fun startPrimaryUse(delta: Float) = PickaxeCore.startPrimaryUse(delta, this)
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override fun endPrimaryUse(delta: Float) = PickaxeCore.endPrimaryUse(delta, this)
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override fun startPrimaryUse(actor: ActorWithBody, delta: Float) = PickaxeCore.startPrimaryUse(actor, delta, this)
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override fun endPrimaryUse(actor: ActorWithBody, delta: Float) = PickaxeCore.endPrimaryUse(actor, delta, this)
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}
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/**
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@@ -128,8 +119,8 @@ class PickaxeIron(originalID: ItemID) : GameItem(originalID) {
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super.name = "Iron Pickaxe"
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}
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override fun startPrimaryUse(delta: Float) = PickaxeCore.startPrimaryUse(delta, this)
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override fun endPrimaryUse(delta: Float) = PickaxeCore.endPrimaryUse(delta, this)
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override fun startPrimaryUse(actor: ActorWithBody, delta: Float) = PickaxeCore.startPrimaryUse(actor , delta, this)
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override fun endPrimaryUse(actor: ActorWithBody, delta: Float) = PickaxeCore.endPrimaryUse(actor, delta, this)
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}
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/**
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@@ -155,6 +146,6 @@ class PickaxeSteel(originalID: ItemID) : GameItem(originalID) {
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super.name = "Steel Pickaxe"
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}
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override fun startPrimaryUse(delta: Float) = PickaxeCore.startPrimaryUse(delta, this)
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override fun endPrimaryUse(delta: Float) = PickaxeCore.endPrimaryUse(delta, this)
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override fun startPrimaryUse(actor: ActorWithBody, delta: Float) = PickaxeCore.startPrimaryUse(actor, delta, this)
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override fun endPrimaryUse(actor: ActorWithBody, delta: Float) = PickaxeCore.endPrimaryUse(actor, delta, this)
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}
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@@ -4,8 +4,10 @@ import com.badlogic.gdx.graphics.g2d.TextureRegion
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import net.torvald.terrarum.CommonResourcePool
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import net.torvald.terrarum.Point2i
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import net.torvald.terrarum.Terrarum
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import net.torvald.terrarum.gameactors.ActorWithBody
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import net.torvald.terrarum.gameitem.GameItem
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import net.torvald.terrarum.gameitem.ItemID
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import net.torvald.terrarum.gameitem.inInteractableRange
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import net.torvald.terrarum.itemproperties.Material
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import net.torvald.terrarum.modulebasegame.TerrarumIngame
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@@ -32,22 +34,23 @@ class WireCutterAll(originalID: ItemID) : GameItem(originalID) {
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super.equipPosition = GameItem.EquipPosition.HAND_GRIP
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}
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override fun startPrimaryUse(delta: Float): Boolean {
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override fun startPrimaryUse(actor: ActorWithBody, delta: Float) = inInteractableRange(actor) {
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val ingame = Terrarum.ingame!! as TerrarumIngame
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val mouseTile = Point2i(Terrarum.mouseTileX, Terrarum.mouseTileY)
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val wires = ingame.world.getAllWiresFrom(mouseTile.x, mouseTile.y)?.cloneToList()
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wires?.forEach {
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ingame.world.removeTileWire(mouseTile.x, mouseTile.y, it, false)
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} ?: return false
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return true
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} ?: return@inInteractableRange false
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true
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}
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override fun effectWhenEquipped(delta: Float) {
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override fun effectWhenEquipped(actor: ActorWithBody, delta: Float) {
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(Terrarum.ingame!! as TerrarumIngame).selectedWireRenderClass = "wire_render_all"
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}
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override fun effectOnUnequip(delta: Float) {
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override fun effectOnUnequip(actor: ActorWithBody, delta: Float) {
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(Terrarum.ingame!! as TerrarumIngame).selectedWireRenderClass = ""
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}
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}
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@@ -4,11 +4,10 @@ import com.badlogic.gdx.graphics.Color
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import com.badlogic.gdx.graphics.g2d.TextureRegion
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import net.torvald.EMDASH
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import net.torvald.terrarum.*
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import net.torvald.terrarum.blockproperties.WireCodex
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import net.torvald.terrarum.gameactors.ActorWithBody
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import net.torvald.terrarum.gameactors.BlockMarkerActor
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import net.torvald.terrarum.gameitem.GameItem
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import net.torvald.terrarum.gameitem.ItemID
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import net.torvald.terrarum.itemproperties.MaterialCodex
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import net.torvald.terrarum.modulebasegame.TerrarumIngame
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class WireGraphDebugger(originalID: ItemID) : GameItem(originalID) {
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@@ -32,7 +31,7 @@ class WireGraphDebugger(originalID: ItemID) : GameItem(originalID) {
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private val sb = StringBuilder()
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private val blockMarker = CommonResourcePool.get("blockmarking_actor") as BlockMarkerActor
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override fun effectWhenEquipped(delta: Float) {
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override fun effectWhenEquipped(actor: ActorWithBody, delta: Float) {
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(Terrarum.ingame!! as TerrarumIngame).selectedWireRenderClass = "wire_render_all"
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blockMarker.shape = 3
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@@ -70,7 +69,7 @@ class WireGraphDebugger(originalID: ItemID) : GameItem(originalID) {
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}
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}
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override fun effectOnUnequip(delta: Float) {
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override fun effectOnUnequip(actor: ActorWithBody, delta: Float) {
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(Terrarum.ingame!! as TerrarumIngame).selectedWireRenderClass = ""
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(Terrarum.ingame!! as TerrarumIngame).setTooltipMessage(null)
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blockMarker.isVisible = false
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@@ -2,7 +2,7 @@ package net.torvald.terrarum.modulebasegame.gameitems
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import com.badlogic.gdx.graphics.g2d.TextureRegion
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import net.torvald.terrarum.CommonResourcePool
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import net.torvald.terrarum.blockproperties.Wire
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import net.torvald.terrarum.gameactors.ActorWithBody
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import net.torvald.terrarum.gameitem.GameItem
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import net.torvald.terrarum.gameitem.ItemID
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import net.torvald.terrarum.itemproperties.Material
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@@ -30,15 +30,15 @@ class WirePieceSignalWire(originalID: ItemID, private val atlasID: String, priva
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super.equipPosition = GameItem.EquipPosition.HAND_GRIP
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}
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override fun startPrimaryUse(delta: Float): Boolean {
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return BlockBase.wireStartPrimaryUse(this, delta)
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override fun startPrimaryUse(actor: ActorWithBody, delta: Float): Boolean {
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return BlockBase.wireStartPrimaryUse(actor,this, delta)
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}
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override fun effectWhenEquipped(delta: Float) {
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override fun effectWhenEquipped(actor: ActorWithBody, delta: Float) {
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BlockBase.wireEffectWhenEquipped(this, delta)
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}
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override fun effectOnUnequip(delta: Float) {
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override fun effectOnUnequip(actor: ActorWithBody, delta: Float) {
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BlockBase.wireEffectWhenUnequipped(this, delta)
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}
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}
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