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https://github.com/curioustorvald/Terrarum.git
synced 2026-06-16 21:44:05 +09:00
implemented player 'reach' for items
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@@ -5,6 +5,7 @@ import com.badlogic.gdx.graphics.g2d.TextureRegion
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import net.torvald.terrarum.CommonResourcePool
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import net.torvald.terrarum.ModMgr
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import net.torvald.terrarum.Terrarum
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import net.torvald.terrarum.gameactors.ActorWithBody
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import net.torvald.terrarum.gameitem.GameItem
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import net.torvald.terrarum.gameitem.ItemID
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import net.torvald.terrarum.itemproperties.Material
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@@ -36,18 +37,18 @@ class ItemLogicSignalEmitter(originalID: ItemID) : GameItem(originalID) {
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equipPosition = EquipPosition.HAND_GRIP
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}
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override fun startPrimaryUse(delta: Float): Boolean {
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override fun startPrimaryUse(actor: ActorWithBody, delta: Float): Boolean {
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val item = FixtureLogicSignalEmitter()
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return item.spawn(Terrarum.mouseTileX, Terrarum.mouseTileY)
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// return true when placed, false when cannot be placed
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}
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override fun effectWhenEquipped(delta: Float) {
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override fun effectWhenEquipped(actor: ActorWithBody, delta: Float) {
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(Terrarum.ingame!! as TerrarumIngame).selectedWireRenderClass = "signal"
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}
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override fun effectOnUnequip(delta: Float) {
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override fun effectOnUnequip(actor: ActorWithBody, delta: Float) {
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(Terrarum.ingame!! as TerrarumIngame).selectedWireRenderClass = ""
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}
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