implemented player 'reach' for items

This commit is contained in:
minjaesong
2021-10-04 12:03:34 +09:00
parent ea2525e4df
commit e0fbc54839
22 changed files with 154 additions and 172 deletions

View File

@@ -4,8 +4,10 @@ import com.badlogic.gdx.graphics.g2d.TextureRegion
import net.torvald.terrarum.CommonResourcePool
import net.torvald.terrarum.Point2i
import net.torvald.terrarum.Terrarum
import net.torvald.terrarum.gameactors.ActorWithBody
import net.torvald.terrarum.gameitem.GameItem
import net.torvald.terrarum.gameitem.ItemID
import net.torvald.terrarum.gameitem.inInteractableRange
import net.torvald.terrarum.itemproperties.Material
import net.torvald.terrarum.modulebasegame.TerrarumIngame
@@ -32,22 +34,23 @@ class WireCutterAll(originalID: ItemID) : GameItem(originalID) {
super.equipPosition = GameItem.EquipPosition.HAND_GRIP
}
override fun startPrimaryUse(delta: Float): Boolean {
override fun startPrimaryUse(actor: ActorWithBody, delta: Float) = inInteractableRange(actor) {
val ingame = Terrarum.ingame!! as TerrarumIngame
val mouseTile = Point2i(Terrarum.mouseTileX, Terrarum.mouseTileY)
val wires = ingame.world.getAllWiresFrom(mouseTile.x, mouseTile.y)?.cloneToList()
wires?.forEach {
ingame.world.removeTileWire(mouseTile.x, mouseTile.y, it, false)
} ?: return false
return true
} ?: return@inInteractableRange false
true
}
override fun effectWhenEquipped(delta: Float) {
override fun effectWhenEquipped(actor: ActorWithBody, delta: Float) {
(Terrarum.ingame!! as TerrarumIngame).selectedWireRenderClass = "wire_render_all"
}
override fun effectOnUnequip(delta: Float) {
override fun effectOnUnequip(actor: ActorWithBody, delta: Float) {
(Terrarum.ingame!! as TerrarumIngame).selectedWireRenderClass = ""
}
}