implemented player 'reach' for items

This commit is contained in:
minjaesong
2021-10-04 12:03:34 +09:00
parent ea2525e4df
commit e0fbc54839
22 changed files with 154 additions and 172 deletions

View File

@@ -2,7 +2,7 @@ package net.torvald.terrarum.modulebasegame.gameitems
import com.badlogic.gdx.graphics.g2d.TextureRegion
import net.torvald.terrarum.CommonResourcePool
import net.torvald.terrarum.blockproperties.Wire
import net.torvald.terrarum.gameactors.ActorWithBody
import net.torvald.terrarum.gameitem.GameItem
import net.torvald.terrarum.gameitem.ItemID
import net.torvald.terrarum.itemproperties.Material
@@ -30,15 +30,15 @@ class WirePieceSignalWire(originalID: ItemID, private val atlasID: String, priva
super.equipPosition = GameItem.EquipPosition.HAND_GRIP
}
override fun startPrimaryUse(delta: Float): Boolean {
return BlockBase.wireStartPrimaryUse(this, delta)
override fun startPrimaryUse(actor: ActorWithBody, delta: Float): Boolean {
return BlockBase.wireStartPrimaryUse(actor,this, delta)
}
override fun effectWhenEquipped(delta: Float) {
override fun effectWhenEquipped(actor: ActorWithBody, delta: Float) {
BlockBase.wireEffectWhenEquipped(this, delta)
}
override fun effectOnUnequip(delta: Float) {
override fun effectOnUnequip(actor: ActorWithBody, delta: Float) {
BlockBase.wireEffectWhenUnequipped(this, delta)
}
}