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https://github.com/curioustorvald/Terrarum.git
synced 2026-06-18 14:34:04 +09:00
implemented player 'reach' for items
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@@ -2,7 +2,7 @@ package net.torvald.terrarum.modulebasegame.gameitems
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import com.badlogic.gdx.graphics.g2d.TextureRegion
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import net.torvald.terrarum.CommonResourcePool
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import net.torvald.terrarum.blockproperties.Wire
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import net.torvald.terrarum.gameactors.ActorWithBody
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import net.torvald.terrarum.gameitem.GameItem
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import net.torvald.terrarum.gameitem.ItemID
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import net.torvald.terrarum.itemproperties.Material
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@@ -30,15 +30,15 @@ class WirePieceSignalWire(originalID: ItemID, private val atlasID: String, priva
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super.equipPosition = GameItem.EquipPosition.HAND_GRIP
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}
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override fun startPrimaryUse(delta: Float): Boolean {
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return BlockBase.wireStartPrimaryUse(this, delta)
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override fun startPrimaryUse(actor: ActorWithBody, delta: Float): Boolean {
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return BlockBase.wireStartPrimaryUse(actor,this, delta)
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}
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override fun effectWhenEquipped(delta: Float) {
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override fun effectWhenEquipped(actor: ActorWithBody, delta: Float) {
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BlockBase.wireEffectWhenEquipped(this, delta)
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}
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override fun effectOnUnequip(delta: Float) {
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override fun effectOnUnequip(actor: ActorWithBody, delta: Float) {
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BlockBase.wireEffectWhenUnequipped(this, delta)
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}
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}
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