diff --git a/buildapp/instructions.md b/buildapp/instructions.md index 2227c60fb..53fcbb562 100644 --- a/buildapp/instructions.md +++ b/buildapp/instructions.md @@ -4,37 +4,29 @@ Download and unzip the JDK for the appropriate operation systems first! JDKs can Then, on the terminal, run following commands: +``` jlink --add-modules java.base,java.desktop,java.logging,jdk.unsupported --output ~/Documents/Terrarum/out/runtime-linux-x86 --no-header-files --no-man-pages --strip-debug --compress=2 - jlink --module-path ~/Documents/openjdk/jdk-17.0.1-arm/jmods:mods --add-modules java.base,java.desktop,java.logging,jdk.unsupported --output ~/Documents/Terrarum/out/runtime-linux-arm --no-header-files --no-man-pages --strip-debug --compress=2 jlink --module-path ~/Documents/openjdk/jdk-17.0.1-windows/jmods:mods --add-modules java.base,java.desktop,java.logging,jdk.unsupported --output ~/Documents/Terrarum/out/runtime-windows-x86 --no-header-files --no-man-pages --strip-debug --compress=2 jlink --module-path ~/Documents/openjdk/jdk-17.0.1.jdk-arm/Contents/Home/jmods:mods --add-modules java.base,java.desktop,java.logging,jdk.unsupported --output ~/Documents/Terrarum/out/runtime-osx-arm --no-header-files --no-man-pages --strip-debug --compress=2 jlink --module-path ~/Documents/openjdk/jdk-17.0.1.jdk-x86/Contents/Home/jmods:mods --add-modules java.base,java.desktop,java.logging,jdk.unsupported --output ~/Documents/Terrarum/out/runtime-osx-x86 --no-header-files --no-man-pages --strip-debug --compress=2 +``` This process assumes that the game does NOT use the Java 9+ modules and every single required libraries are fat-jar'd (their contents extracted right into the Jar) ### Packaging -Create an output directory; its contents shall be: - -``` -+assets -`(regular "assets") -`TerrarumBuild.jar -Terrarum.arm.app /* uses start_game_mac_aarch64.sh and contains runtime-osx-arm */ -Terrarum.x86.app /* uses start_game_mac_x86_64.sh and contains runtime-osx-x86 */ -Terrarum.arm.AppImage /* uses start_game_linux_aarch64.sh and contains runtime-linux-arm */ -Terrarum.x86.AppImage /* uses start_game_linux_x86_64.sh and contains runtime-linux-x86 */ -Terrarum.exe /* uses start_game_windows.bat and contains runtime-windows-x86 */ -``` - -#### Packaging Script +Create an output directory if there is none (project root/buildapp/out) Before running the packaging script make sure: -1. All five runtimes must exist on `/out/runtime--` directory +1. The required runtime must exist on `(project root)/out/runtime--` directory 2. The build scripts are on a subdirectory of the project directory +To build, **cd into the "(project root)/buildapp/", then execute the appropriate script**. + +The packaged application can be found on `(project root)/buildapp/out/` + #### OSX .app Packaging ``` @@ -46,8 +38,6 @@ Terrarum.*.app `start_game_mac_*.sh * permission: +x */ ``` - - `assets/TerrarumBuild.jar` is the artifact built using the TerrarumBuild. `start_game_*` files are on the root directory of the project; use them to build executable apps. diff --git a/buildapp/terrarummac_arm/Terrarum.sh b/buildapp/terrarummac_arm/Terrarum.sh index 82ba524c9..8f99418c5 100755 --- a/buildapp/terrarummac_arm/Terrarum.sh +++ b/buildapp/terrarummac_arm/Terrarum.sh @@ -1,3 +1,3 @@ #!/bin/bash cd "${0%/*}" -./runtime-arm-x86/bin/java -XstartOnFirstThread -Xms1G -Xmx6G -jar ./assets/TerrarumBuild.jar +./runtime-osx-arm/bin/java -XstartOnFirstThread -Xms1G -Xmx6G -jar ./assets/TerrarumBuild.jar