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completely abolishing GSON; new save format impl wip
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@@ -45,7 +45,8 @@ open class IngameInstance(val batch: SpriteBatch) : Screen {
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field = value
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}
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/** how many different planets/stages/etc. are thenre. Whole stages must be manually managed by YOU. */
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var gameworldCount = 0
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var gameworldIndices = ArrayList<Int>()
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/** The actor the game is currently allowing you to control.
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*
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* Most of the time it'd be the "player", but think about the case where you have possessed
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