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completely abolishing GSON; new save format impl wip
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@@ -4,7 +4,6 @@ import net.torvald.gdx.graphics.Cvec
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import net.torvald.random.XXHash32
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import net.torvald.terrarum.gameitem.ItemID
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import net.torvald.terrarum.gameworld.fmod
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import net.torvald.terrarum.serialise.toLittle
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/**
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* Created by minjaesong on 2016-02-16.
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@@ -92,7 +91,7 @@ class BlockProp {
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var material: String = ""
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var rngBase0 = Math.random().toFloat() // initial cycle phase (xxxxFuncX)
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var rngBase1 = Math.random().toFloat() // flicker P0, etc
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var rngBase2 = Math.random().toFloat() // flicker P1, etc
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@Transient var rngBase0 = Math.random().toFloat() // initial cycle phase (xxxxFuncX)
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@Transient var rngBase1 = Math.random().toFloat() // flicker P0, etc
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@Transient var rngBase2 = Math.random().toFloat() // flicker P1, etc
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}
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