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fixed a bug where some player-related values are not being written on saving when the player was loaded from the savegame
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@@ -426,8 +426,6 @@ open class TerrarumIngame(batch: SpriteBatch) : IngameInstance(batch) {
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savegameNickname = worldParams.savegameName
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player.worldCurrentlyPlaying = UUID.fromString(world.worldIndex.toString())
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world.worldCreator = UUID.fromString(player.uuid.toString())
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printdbg(this, "new woridIndex: ${world.worldIndex}")
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