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fixed a bug where some player-related values are not being written on saving when the player was loaded from the savegame
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@@ -44,7 +44,8 @@ object Common {
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// install custom (de)serialiser
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init {
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jsoner.ignoreUnknownFields = true
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jsoner.setUsePrototypes(false)
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jsoner.setIgnoreDeprecated(false)
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// BigInteger
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jsoner.setSerializer(BigInteger::class.java, object : Json.Serializer<BigInteger> {
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