config key change; uiitemtextbutton can now have tags alongside with the label

This commit is contained in:
minjaesong
2021-09-19 17:06:22 +09:00
parent 66e77e0a01
commit e2101ebc54
25 changed files with 120 additions and 206 deletions

View File

@@ -19,64 +19,63 @@ object DefaultConfig {
"language" to App.getSysLang(),
"notificationshowuptime" to 4000,
"multithread" to true,
"multithreadedlight" to false,
"showhealthmessageonstartup" to true,
"usexinput" to true, // when FALSE, LT+RT input on xbox controller is impossible
"config_gamepadkeyn" to 3,
"config_gamepadkeyw" to 2,
"config_gamepadkeys" to 0,
"config_gamepadkeye" to 1, // xbox indices
"control_gamepad_keyn" to 3,
"control_gamepad_keyw" to 2,
"control_gamepad_keys" to 0,
"control_gamepad_keye" to 1, // xbox indices
"config_gamepadlup" to 4,
"config_gamepadrup" to 5,
"config_gamepadselect" to 6,
"config_gamepadstart" to 7,
"control_gamepad_lup" to 4,
"control_gamepad_rup" to 5,
"control_gamepad_select" to 6,
"control_gamepad_start" to 7,
"config_gamepadltrigger" to 8,
"config_gamepadrtrigger" to 9,
"config_gamepadlthumb" to 10,
"config_gamepadrthumb" to 11,
"control_gamepad_ltrigger" to 8,
"control_gamepad_rtrigger" to 9,
"control_gamepad_lthumb" to 10,
"control_gamepad_rthumb" to 11,
"config_gamepadaxislx" to 1,
"config_gamepadaxisly" to 0,
"config_gamepadaxisrx" to 3,
"config_gamepadaxisry" to 2, // 0-1-2-3 but sometimes 3-2-1-0 ?! what the actual fuck?
"config_gamepadtriggeraxis" to 4, // positive: LT, negative: RT (xbox pad)
"config_gamepadtriggeraxis2" to 5, // just in case... (RT)
"control_gamepad_axislx" to 1,
"control_gamepad_axisly" to 0,
"control_gamepad_axisrx" to 3,
"control_gamepad_axisry" to 2, // 0-1-2-3 but sometimes 3-2-1-0 ?! what the actual fuck?
"control_gamepad_triggeraxis" to 4, // positive: LT, negative: RT (xbox pad)
"control_gamepad_triggeraxis2" to 5, // just in case... (RT)
// to accomodate shifted zero point of analog stick
"gamepadaxiszeropoints" to doubleArrayOf(-0.011, -0.022, -0.033, -0.044),
"control_gamepad_axiszeropoints" to doubleArrayOf(0.0,0.0,0.0,0.0),
"gamepadlabelstyle" to "msxbone", // "nwii", "logitech", "sonyps", "msxb360", "msxbone"
"control_gamepad_labelstyle" to "msxbone", // "nwii", "logitech", "sonyps", "msxb360", "msxbone"
// control-keyboard (GDX key codes,
"config_keyup" to Input.Keys.E,
"config_keyleft" to Input.Keys.S,
"config_keydown" to Input.Keys.D,
"config_keyright" to Input.Keys.F, // ESDF Masterrace
"control_key_up" to Input.Keys.E,
"control_key_left" to Input.Keys.S,
"control_key_down" to Input.Keys.D,
"control_key_right" to Input.Keys.F, // ESDF Masterrace
"config_keymovementaux" to Input.Keys.A, // movement-auxiliary, or hookshot
"config_keyinventory" to Input.Keys.Q,
"config_keyinteract" to Input.Keys.R,
"config_keydiscard" to Input.Keys.T,
"config_keyclose" to Input.Keys.C, // this or hard-coded ESC
"config_keyzoom" to Input.Keys.Z,
"control_key_movementaux" to Input.Keys.A, // movement-auxiliary, or hookshot
"control_key_inventory" to Input.Keys.Q,
"control_key_interact" to Input.Keys.R,
"control_key_discard" to Input.Keys.T,
"control_key_close" to Input.Keys.C, // this or hard-coded ESC
"control_key_zoom" to Input.Keys.Z,
"config_keygamemenu" to Input.Keys.TAB,
"config_keyquicksel" to Input.Keys.SHIFT_LEFT, // pie menu is now LShift because GDX does not read CapsLock
"control_key_gamemenu" to Input.Keys.TAB,
"control_key_quicksel" to Input.Keys.SHIFT_LEFT, // pie menu is now LShift because GDX does not read CapsLock
// Colemak, Workman and some typers use CapsLock as Backspace, Apple-JIS and HHKB has Control in place of CapsLock and often re-assigned to Command
// so these keys are treated as the same.
// FOR ~~FUCKS~~ERGONOMICS' SAKE DON'T USE CTRL AND ALT AS A KEY!
"config_keyquickselalt" to intArrayOf(Input.Keys.BACKSPACE, Input.Keys.CONTROL_LEFT, Input.Keys.BACKSLASH),
"config_mousequicksel" to Input.Buttons.MIDDLE, // middle click to open pie menu
"control_key_quickselalt" to intArrayOf(Input.Keys.BACKSPACE, Input.Keys.CONTROL_LEFT, Input.Keys.BACKSLASH),
"control_mouse_quicksel" to Input.Buttons.MIDDLE, // middle click to open pie menu
"config_keyjump" to Input.Keys.SPACE,
"control_key_jump" to Input.Keys.SPACE,
"config_keyquickslots" to (Input.Keys.NUM_0..Input.Keys.NUM_9).toList().toIntArray(),
"control_key_quickslots" to (Input.Keys.NUM_0..Input.Keys.NUM_9).toList().toIntArray(),
"config_mouseprimary" to Input.Buttons.LEFT, // left mouse
"config_mousesecondary" to Input.Buttons.RIGHT, // right mouse
@@ -93,10 +92,10 @@ object DefaultConfig {
// "fancy" graphics settings
"fxdither" to true,
"fxretro" to false,
"fxblurredbackground" to true,
//"fx3dlut" to false,
"fx_dither" to true,
"fx_retro" to false,
"fx_backgroundblur" to true,
//"fx_3dlut" to false,
// settings regarding debugger