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deferred savegame collection for faster startup
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@@ -523,6 +523,7 @@ class UIItemPlayerCells(
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val loadable = App.savegamePlayers[playerUUID]!!.loadable()
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printdbg(this, "UUID: ${playerUUID}")
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printdbg(this, "File: ${loadable.diskFile.absolutePath}")
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loadable.rebuild()
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loadable.getFile(SAVEGAMEINFO)?.bytes?.let {
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var lastPlayTime0 = 0L
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