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OKHsv util
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@@ -43,6 +43,7 @@ void main() {
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vec2 entry = mod(gl_FragCoord.xy + entryOffset, vec2(bayerSize, bayerSize));
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// float alpha = nearestAlpha((inColor.a * 16.0 / 15.0) + (bayer[int(entry.y) * int(bayerSize) + int(entry.x)] / bayerDivider - 0.5));
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float alpha = nearestAlpha((inColor.a * 16.0 / 15.0) + (bayer[int(entry.y) * int(bayerSize) + int(entry.x)] / bayerDivider - 0.5));
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fragColor = vec4(inColor.rgb, alpha);
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