keyboard control ported to GDX (at least as much as I can right now)

This commit is contained in:
minjaesong
2017-07-01 18:31:00 +09:00
parent 54c643b35e
commit e2da14da8a
25 changed files with 298 additions and 327 deletions

View File

@@ -3,7 +3,6 @@ package net.torvald.terrarum
import com.badlogic.gdx.Input
import com.google.gson.JsonArray
import com.google.gson.JsonObject
import net.torvald.terrarum.gamecontroller.Key
/**
* Keys must be all lowercase
@@ -52,14 +51,14 @@ object DefaultConfig {
jsonObject.addProperty("keydown", Input.Keys.D)
jsonObject.addProperty("keyright", Input.Keys.F)
jsonObject.addProperty("keymovementaux", Input.Keys.A) // movement-auxiliary, or hookshot
jsonObject.addProperty("keyinventory", Input.Keys.W)
jsonObject.addProperty("keymovementaux", Input.Keys.W) // movement-auxiliary, or hookshot
jsonObject.addProperty("keyinventory", Input.Keys.Q)
jsonObject.addProperty("keyinteract", Input.Keys.R)
jsonObject.addProperty("keyclose", Input.Keys.C)
jsonObject.addProperty("keygamemenu", Input.Keys.TAB)
jsonObject.addProperty("keyquicksel", Key.CAPS_LOCK) // pie menu
val keyquickselalt = JsonArray(); keyquickselalt.add(Input.Keys.BACKSPACE); keyquickselalt.add(Key.L_COMMAND); keyquickselalt.add(Input.Keys.CONTROL_LEFT)
jsonObject.addProperty("keyquicksel", Input.Keys.A) // pie menu (A) because GDX does not read CapsLock
val keyquickselalt = JsonArray(); keyquickselalt.add(Input.Keys.BACKSPACE); keyquickselalt.add(Input.Keys.CONTROL_LEFT)
// Colemak, Workman and some typers use CapsLock as Backspace, Apple-JIS and HHKB has Control in place of CapsLock and often re-assigned to Command
// so these keys are treated as the same.
// FOR ~~FUCKS~~ERGONOMICS' SAKE DON'T USE CTRL AND ALT AS A KEY!