fixed a bug where wire graphs would not laid down correctly

This commit is contained in:
minjaesong
2021-08-07 16:23:42 +09:00
parent 4112dc333f
commit e4542af75c
7 changed files with 73 additions and 3 deletions

View File

@@ -24,6 +24,7 @@ import net.torvald.terrarum.concurrent.ThreadExecutor;
import net.torvald.terrarum.controller.GdxControllerAdapter;
import net.torvald.terrarum.controller.TerrarumController;
import net.torvald.terrarum.controller.XinputControllerAdapter;
import net.torvald.terrarum.gameactors.*;
import net.torvald.terrarum.gamecontroller.KeyToggler;
import net.torvald.terrarum.gameworld.GameWorld;
import net.torvald.terrarum.imagefont.TinyAlphNum;
@@ -46,6 +47,7 @@ import java.util.Arrays;
import java.util.HashSet;
import java.util.Random;
import static net.torvald.terrarum.TerrarumAppConfiguration.TILE_SIZED;
import static net.torvald.terrarum.TerrarumKt.gdxClearAndSetBlend;
import static net.torvald.terrarum.TerrarumKt.printStackTrace;
@@ -355,6 +357,7 @@ public class AppLoader implements ApplicationListener {
glInfo.create();
CommonResourcePool.INSTANCE.addToLoadingList("blockmarkings_common", () -> new TextureRegionPack(Gdx.files.internal("assets/graphics/blocks/block_markings_common.tga"), 16, 16, 0, 0, 0, 0, false));
CommonResourcePool.INSTANCE.addToLoadingList("blockmarking_actor", () -> new BlockMarkerActor());
newTempFile("wenquanyi.tga"); // temp file required by the font