fixed a bug where wire graphs would not laid down correctly

This commit is contained in:
minjaesong
2021-08-07 16:23:42 +09:00
parent 4112dc333f
commit e4542af75c
7 changed files with 73 additions and 3 deletions

View File

@@ -289,7 +289,7 @@ object Terrarum : Disposable {
fun generateUniqueReferenceID(renderOrder: Actor.RenderOrder): ActorID {
fun hasCollision(value: ActorID) =
try {
Terrarum.ingame!!.theGameHasActor(value) ||
Terrarum.ingame?.theGameHasActor(value) == true ||
value < ItemCodex.ACTORID_MIN ||
value !in when (renderOrder) {
Actor.RenderOrder.BEHIND -> Actor.RANGE_BEHIND