mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-06-10 18:44:05 +09:00
fixed a bug where wire graphs would not laid down correctly
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@@ -1,8 +1,10 @@
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package net.torvald.terrarum.modulebasegame.gameitems
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import com.badlogic.gdx.graphics.Color
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import com.badlogic.gdx.graphics.g2d.TextureRegion
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import net.torvald.terrarum.*
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import net.torvald.terrarum.blockproperties.WireCodex
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import net.torvald.terrarum.gameactors.BlockMarkerActor
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import net.torvald.terrarum.gameitem.GameItem
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import net.torvald.terrarum.gameitem.ItemID
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import net.torvald.terrarum.gameworld.GameWorld
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@@ -30,10 +32,15 @@ class WireGraphDebugger(originalID: ItemID) : GameItem(originalID) {
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}
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private val sb = StringBuilder()
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private val blockMarker = CommonResourcePool.get("blockmarking_actor") as BlockMarkerActor
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override fun effectWhenEquipped(delta: Float) {
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(Terrarum.ingame!! as TerrarumIngame).selectedWireRenderClass = "wire_render_all"
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blockMarker.shape = 3
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blockMarker.color = Color.YELLOW
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blockMarker.isVisible = true
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blockMarker.update(delta)
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val mx = Terrarum.mouseTileX
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val my = Terrarum.mouseTileY
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@@ -65,5 +72,6 @@ class WireGraphDebugger(originalID: ItemID) : GameItem(originalID) {
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override fun effectOnUnequip(delta: Float) {
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(Terrarum.ingame!! as TerrarumIngame).selectedWireRenderClass = ""
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(Terrarum.ingame!! as TerrarumIngame).setTooltipMessage(null)
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blockMarker.isVisible = false
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}
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}
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