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inventory UI: quickslot designation
Former-commit-id: b2bddf7c271c678213f8f346d1de4b5c1dc27f60
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@@ -60,7 +60,7 @@ object PlayerBuilderSigrid {
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p.actorValue[AVKey.BASEDEFENCE] = 141
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p.actorValue[AVKey.__PLAYER_QUICKBARSEL] = 0
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p.actorValue[AVKey.__PLAYER_QUICKSLOTSEL] = 0
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//p.actorValue["__selectedtile"] = 147 // test code; replace with <tile_item>.primaryUse(gc, delta)
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p.actorValue["__aimhelper"] = true // TODO when you'll gonna implement it?
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