reducing down HistoricalFigure to nothing

It doesn't seem like a good idea
This commit is contained in:
minjaesong
2018-07-03 22:45:00 +09:00
parent 8f9022827c
commit e48731b2e3
15 changed files with 33 additions and 96 deletions

View File

@@ -110,7 +110,9 @@ public class AppLoader implements ApplicationListener {
private static ShaderProgram shaderBayerSkyboxFill;
public static ShaderProgram shader18Bit;
public static ShaderProgram shaderHicolour;
public static ShaderProgram shaderColLUT;
public static Mesh fullscreenQuad;
private OrthographicCamera camera;
private SpriteBatch logoBatch;
@@ -147,8 +149,8 @@ public class AppLoader implements ApplicationListener {
shaderBayerSkyboxFill = new ShaderProgram(Gdx.files.internal("assets/4096.vert"), Gdx.files.internal("assets/4096_bayer_skyboxfill.frag"));
shader18Bit = new ShaderProgram(Gdx.files.internal("assets/4096.vert"), Gdx.files.internal("assets/18BitColour.frag"));
shaderHicolour = new ShaderProgram(Gdx.files.internal("assets/4096.vert"), Gdx.files.internal("assets/hicolour.frag"));
shaderColLUT = new ShaderProgram(Gdx.files.internal("assets/4096.vert"), Gdx.files.internal("assets/passthru.frag"));