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range check for fixtures with UI; fixture UI is centred now
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@@ -323,6 +323,11 @@ abstract class GameItem(val originalID: ItemID) : Comparable<GameItem>, Cloneabl
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}
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}
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}
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/**
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* @param actor actor to check the reach
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* @param action returns true if the action was successfully performed
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*/
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fun inInteractableRange(actor: ActorWithBody, action: () -> Boolean): Boolean {
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val mousePos1 = Vector2(Terrarum.mouseX, Terrarum.mouseY)
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val mousePos2 = Vector2(Terrarum.mouseX + INGAME.world.width * TILE_SIZED, Terrarum.mouseY)
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