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https://github.com/curioustorvald/Terrarum.git
synced 2026-06-12 11:34:05 +09:00
fixed a bug where player input can be ignored when framerate is significantly faster than update rate, which causes gameupdate to be called less often
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@@ -15,6 +15,7 @@ import net.torvald.terrarum.imagefont.TinyAlphNum
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import net.torvald.terrarum.modulebasegame.IngameRenderer
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import net.torvald.terrarum.modulebasegame.TerrarumIngame
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import net.torvald.terrarum.modulebasegame.ui.ItemSlotImageFactory
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import net.torvald.terrarum.realestate.LandUtil
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import net.torvald.terrarum.worlddrawer.CreateTileAtlas
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import net.torvald.terrarum.worlddrawer.LightmapRenderer
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import net.torvald.terrarum.worlddrawer.WorldCamera
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@@ -163,7 +164,7 @@ class BasicDebugInfoWindow : UICanvas() {
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val wireCount = wires?.size?.toString() ?: "no"
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printLine(batch, 9, "tile@cursor ${ccO}W$ccG$wallNum ${ccO}T$ccG$tileNum ${ccO}C$ccG($wireCount wires) $ccY($mtX, $mtY)")
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printLine(batch, 9, "tile@cursor ${ccO}W$ccG$wallNum ${ccO}T$ccG$tileNum ${ccO}C$ccG($wireCount wires) $ccY($mtX,$mtY;$ccO${LandUtil.getBlockAddr(ingame!!.world, mouseTileX, mouseTileY)}$ccY)")
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printLine(batch, 10, "fluid@cursor ${ccO}Type $ccG${fluid.type.value} ${ccO}Fill $ccG${fluid.amount}f")
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}
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