initial save from newgame is now marked as autosave

This commit is contained in:
minjaesong
2021-10-02 10:13:33 +09:00
parent b6cda92a97
commit e61224224d
6 changed files with 10 additions and 10 deletions

View File

@@ -28,7 +28,7 @@ object WriteSavegame {
@Volatile var saveProgress = 0f
@Volatile var saveProgressMax = 1f
operator fun invoke(disk: VirtualDisk, outFile: File, ingame: TerrarumIngame, callback: () -> Unit = {}) {
operator fun invoke(disk: VirtualDisk, outFile: File, ingame: TerrarumIngame, isAuto: Boolean, callback: () -> Unit = {}) {
savingStatus = 0
Echo("Save queued")
@@ -48,7 +48,7 @@ object WriteSavegame {
}
IngameRenderer.fboRGBexportRequested = true
val savingThread = Thread(GameSavingThread(disk, outFile, ingame, true, callback), "TerrarumBasegameGameSaveThread")
val savingThread = Thread(GameSavingThread(disk, outFile, ingame, true, isAuto, callback), "TerrarumBasegameGameSaveThread")
savingThread.start()
// it is caller's job to keep the game paused or keep a "save in progress" ui up
@@ -56,12 +56,12 @@ object WriteSavegame {
}
fun immediate(disk: VirtualDisk, outFile: File, ingame: TerrarumIngame, callback: () -> Unit = {}) {
fun immediate(disk: VirtualDisk, outFile: File, ingame: TerrarumIngame, isAuto: Boolean, callback: () -> Unit = {}) {
savingStatus = 0
Echo("Immediate save fired")
val savingThread = Thread(GameSavingThread(disk, outFile, ingame, false, callback), "TerrarumBasegameGameSaveThread")
val savingThread = Thread(GameSavingThread(disk, outFile, ingame, false, isAuto, callback), "TerrarumBasegameGameSaveThread")
savingThread.start()
// it is caller's job to keep the game paused or keep a "save in progress" ui up