added "lightBox" to the interface Luminous; determines which area of the actor is luminous, and modified lightmapRenderer code accordingly

Former-commit-id: d7d9c33977b0fa2fd505cd070cf1cb6da0bdc0db
Former-commit-id: cf7c96f2ff891e07622ac0657811ea9de2cbd7c5
This commit is contained in:
Song Minjae
2016-06-20 13:14:41 +09:00
parent e926dd84db
commit e62f8feda5
15 changed files with 122 additions and 49 deletions

View File

@@ -22,7 +22,7 @@ class DroppedItem constructor(itemID: Int) : ActorWithBody() {
ItemPropCodex.getProp(itemID).mass
}
override fun update(gc: GameContainer, delta_t: Int) {
override fun update(gc: GameContainer, delta: Int) {
}