fixture ghost is working again

This commit is contained in:
minjaesong
2022-02-07 11:13:31 +09:00
parent 24d6634257
commit e64bd5d389
5 changed files with 13 additions and 5 deletions

View File

@@ -12,6 +12,7 @@ import com.badlogic.gdx.utils.GdxRuntimeException
import net.torvald.random.HQRNG
import net.torvald.terrarum.*
import net.torvald.terrarum.App.measureDebugTime
import net.torvald.terrarum.App.printdbg
import net.torvald.terrarum.TerrarumAppConfiguration.TILE_SIZE
import net.torvald.terrarum.TerrarumAppConfiguration.TILE_SIZEF
import net.torvald.terrarum.gameactors.ActorWithBody
@@ -617,7 +618,9 @@ object IngameRenderer : Disposable {
batch.inUse {
moveCameraToWorldCoord()
actors?.forEach { it.drawBody(batch) }
actors?.forEach {
it.drawBody(batch)
}
}
setCameraPosition(0f, 0f)

View File

@@ -889,7 +889,7 @@ open class TerrarumIngame(batch: SpriteBatch) : IngameInstance(batch) {
)
}
private val maxRenderableWires = ReferencingRanges.ACTORS_WIRES.endInclusive - ReferencingRanges.ACTORS_WIRES.first + 1
private val maxRenderableWires = ReferencingRanges.ACTORS_WIRES.last - ReferencingRanges.ACTORS_WIRES.first + 1
private val wireActorsContainer = Array(maxRenderableWires) { WireActor(ReferencingRanges.ACTORS_WIRES.first + it).let {
forceAddActor(it)
/*^let*/ it