mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-06-11 02:54:04 +09:00
fixture ghost is working again
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@@ -12,6 +12,7 @@ import com.badlogic.gdx.utils.GdxRuntimeException
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import net.torvald.random.HQRNG
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import net.torvald.terrarum.*
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import net.torvald.terrarum.App.measureDebugTime
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import net.torvald.terrarum.App.printdbg
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import net.torvald.terrarum.TerrarumAppConfiguration.TILE_SIZE
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import net.torvald.terrarum.TerrarumAppConfiguration.TILE_SIZEF
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import net.torvald.terrarum.gameactors.ActorWithBody
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@@ -617,7 +618,9 @@ object IngameRenderer : Disposable {
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batch.inUse {
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moveCameraToWorldCoord()
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actors?.forEach { it.drawBody(batch) }
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actors?.forEach {
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it.drawBody(batch)
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}
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}
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setCameraPosition(0f, 0f)
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@@ -889,7 +889,7 @@ open class TerrarumIngame(batch: SpriteBatch) : IngameInstance(batch) {
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)
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}
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private val maxRenderableWires = ReferencingRanges.ACTORS_WIRES.endInclusive - ReferencingRanges.ACTORS_WIRES.first + 1
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private val maxRenderableWires = ReferencingRanges.ACTORS_WIRES.last - ReferencingRanges.ACTORS_WIRES.first + 1
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private val wireActorsContainer = Array(maxRenderableWires) { WireActor(ReferencingRanges.ACTORS_WIRES.first + it).let {
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forceAddActor(it)
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/*^let*/ it
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