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fixture ghost is working again
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@@ -889,7 +889,7 @@ open class TerrarumIngame(batch: SpriteBatch) : IngameInstance(batch) {
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)
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}
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private val maxRenderableWires = ReferencingRanges.ACTORS_WIRES.endInclusive - ReferencingRanges.ACTORS_WIRES.first + 1
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private val maxRenderableWires = ReferencingRanges.ACTORS_WIRES.last - ReferencingRanges.ACTORS_WIRES.first + 1
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private val wireActorsContainer = Array(maxRenderableWires) { WireActor(ReferencingRanges.ACTORS_WIRES.first + it).let {
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forceAddActor(it)
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/*^let*/ it
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