mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-06-12 03:24:06 +09:00
able to load player sprite from the disk archive
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@@ -87,9 +87,9 @@ class IngamePlayer : ActorHumanoid {
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fun reassembleSprite(disk: SimpleFileSystem, sprite: SpriteAnimation?, spriteGlow: SpriteAnimation? = null) {
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if (animDesc != null && sprite != null)
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_rebuild(disk, animDesc!!, sprite)
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_rebuild(disk, -1025L, animDesc!!, sprite)
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if (animDescGlow != null && spriteGlow != null)
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_rebuild(disk, animDescGlow!!, spriteGlow)
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_rebuild(disk, -1026L, animDescGlow!!, spriteGlow)
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}
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private fun _rebuild(ad: ADProperties, sprite: SpriteAnimation) {
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@@ -116,10 +116,10 @@ class IngamePlayer : ActorHumanoid {
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sprite.nRows = newAnimDelays.size
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}
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private fun _rebuild(disk: SimpleFileSystem, ad: ADProperties, sprite: SpriteAnimation) {
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private fun _rebuild(disk: SimpleFileSystem, entrynum: Long, ad: ADProperties, sprite: SpriteAnimation) {
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// TODO injecting held item/armour pictures? Would it be AssembleSheetPixmap's job?
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val pixmap = if (disk.getEntry(-1025) != null) AssembleSheetPixmap.fromVirtualDisk(disk, ad) else AssembleSheetPixmap.fromAssetsDir(ad)
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val pixmap = if (disk.getEntry(entrynum) != null) AssembleSheetPixmap.fromVirtualDisk(disk, entrynum, ad) else AssembleSheetPixmap.fromAssetsDir(ad)
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val texture = Texture(pixmap)
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texture.setFilter(Texture.TextureFilter.Nearest, Texture.TextureFilter.Nearest)
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pixmap.dispose()
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@@ -222,8 +222,16 @@ class UILoadDemoSavefiles : UICanvas() {
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if (mode == 2) {
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loadFired += 1
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// to hide the "flipped skybox" artefact
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batch.end()
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gdxClearAndSetBlend(.094f, .094f, .094f, 0f)
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batch.begin()
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batch.color = Color.WHITE
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val txt = Lang["MENU_IO_LOADING"]
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App.fontGame.draw(batch, txt, (App.scr.width - App.fontGame.getWidth(txt)) / 2f, (App.scr.height - App.fontGame.lineHeight) / 2f)
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if (loadFired == 2) {
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LoadSavegame(playerDisk!!, worldDisk)
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}
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@@ -10,6 +10,7 @@ import net.torvald.terrarum.Terrarum
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import net.torvald.terrarum.modulebasegame.TerrarumIngame
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import net.torvald.terrarum.modulebasegame.WorldgenLoadScreen
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import net.torvald.terrarum.modulebasegame.gameactors.PlayerBuilderTestSubject1
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import net.torvald.terrarum.modulebasegame.gameactors.PlayerBuilderWerebeastTest
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import net.torvald.terrarum.ui.UICanvas
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import net.torvald.terrarum.utils.RandomWordsName
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@@ -39,7 +40,8 @@ class UIProxyNewRandomGame : UICanvas() {
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val ingame = TerrarumIngame(App.batch)
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val worldParam = TerrarumIngame.NewGameParams(
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PlayerBuilderTestSubject1(),
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// PlayerBuilderTestSubject1(),
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PlayerBuilderWerebeastTest(),
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TerrarumIngame.NewWorldParameters(2880, 1350, HQRNG().nextLong(), RandomWordsName(4))
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)
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// val worldParam = TerrarumIngame.NewWorldParameters(2880, 1350, 0x51621D)
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