able to load player sprite from the disk archive

This commit is contained in:
minjaesong
2021-10-14 17:57:37 +09:00
parent c3b4dbc4b9
commit e679a421e5
9 changed files with 52 additions and 96 deletions

View File

@@ -87,9 +87,9 @@ class IngamePlayer : ActorHumanoid {
fun reassembleSprite(disk: SimpleFileSystem, sprite: SpriteAnimation?, spriteGlow: SpriteAnimation? = null) {
if (animDesc != null && sprite != null)
_rebuild(disk, animDesc!!, sprite)
_rebuild(disk, -1025L, animDesc!!, sprite)
if (animDescGlow != null && spriteGlow != null)
_rebuild(disk, animDescGlow!!, spriteGlow)
_rebuild(disk, -1026L, animDescGlow!!, spriteGlow)
}
private fun _rebuild(ad: ADProperties, sprite: SpriteAnimation) {
@@ -116,10 +116,10 @@ class IngamePlayer : ActorHumanoid {
sprite.nRows = newAnimDelays.size
}
private fun _rebuild(disk: SimpleFileSystem, ad: ADProperties, sprite: SpriteAnimation) {
private fun _rebuild(disk: SimpleFileSystem, entrynum: Long, ad: ADProperties, sprite: SpriteAnimation) {
// TODO injecting held item/armour pictures? Would it be AssembleSheetPixmap's job?
val pixmap = if (disk.getEntry(-1025) != null) AssembleSheetPixmap.fromVirtualDisk(disk, ad) else AssembleSheetPixmap.fromAssetsDir(ad)
val pixmap = if (disk.getEntry(entrynum) != null) AssembleSheetPixmap.fromVirtualDisk(disk, entrynum, ad) else AssembleSheetPixmap.fromAssetsDir(ad)
val texture = Texture(pixmap)
texture.setFilter(Texture.TextureFilter.Nearest, Texture.TextureFilter.Nearest)
pixmap.dispose()