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https://github.com/curioustorvald/Terrarum.git
synced 2026-06-18 22:44:04 +09:00
at least now I know which part is to be patched...
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@@ -252,6 +252,8 @@ object Terrarum : Screen {
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lateinit var shaderBayer: ShaderProgram
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lateinit var shaderBayerSkyboxFill: ShaderProgram
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lateinit var shaderBlendGlow: ShaderProgram
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lateinit var shaderRGBOnly: ShaderProgram
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lateinit var shaderAtoGrey: ShaderProgram
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lateinit var textureWhiteSquare: Texture
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@@ -399,9 +401,12 @@ object Terrarum : Screen {
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shaderBayerSkyboxFill = ShaderProgram(Gdx.files.internal("assets/4096.vert"), Gdx.files.internal("assets/4096_bayer_skyboxfill.frag"))
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shaderBlendGlow = ShaderProgram(Gdx.files.internal("assets/blendGlow.vert"), Gdx.files.internal("assets/blendGlow.frag"))
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shaderRGBOnly = ShaderProgram(Gdx.files.internal("assets/4096.vert"), Gdx.files.internal("assets/rgbonly.frag"))
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shaderAtoGrey = ShaderProgram(Gdx.files.internal("assets/4096.vert"), Gdx.files.internal("assets/aonly.frag"))
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if (!shaderBlendGlow.isCompiled) {
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Gdx.app.log("shaderBlendGlow", shaderBlendGlow.log)
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System.exit(1)
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@@ -419,6 +424,9 @@ object Terrarum : Screen {
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}
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gameLocale = getConfigString("language")
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println("[Terrarum] locale = $gameLocale")
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@@ -440,7 +448,8 @@ object Terrarum : Screen {
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// title screen
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appLoader.setScreen(TitleScreen(batch))
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//appLoader.setScreen(TitleScreen(batch))
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appLoader.setScreen(FuckingWorldRenderer(batch))
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}
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internal fun setScreen(screen: Screen) {
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