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trying to tile by shader
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@@ -198,7 +198,7 @@ object LightmapRenderer {
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* | | 3| |↗ | | ↖| |3 | |
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* +--+-----+ +--------+ +--------+ +-----+--+
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* round: 1 2 3 4
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* for all staticLightMap[y][x]
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* for all lightmap[y][x]
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*/
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purgeLightmap()
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