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synced 2026-06-18 06:24:06 +09:00
tapestry is decoded and itemised just fine but does not spawn
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@@ -727,7 +727,7 @@ open class TerrarumIngame(batch: FlippingSpriteBatch) : IngameInstance(batch) {
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/** RENDER CODE GOES HERE */
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measureDebugTime("Ingame.Render") { renderGame() }
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val autosaveInterval = App.getConfigInt("autosaveinterval") / 1000f
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val autosaveInterval = App.getConfigInt("autosaveinterval").coerceAtLeast(60000) / 1000f
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if (autosaveTimer >= autosaveInterval) {
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queueAutosave()
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autosaveTimer -= autosaveInterval
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