mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-06-12 03:24:06 +09:00
trying to make fixtures with UIs working, was not successful
This commit is contained in:
@@ -7,13 +7,19 @@ import net.torvald.terrarum.blockproperties.Block
|
||||
import net.torvald.terrarum.blockproperties.BlockCodex
|
||||
import net.torvald.terrarum.gameactors.ActorWBMovable
|
||||
import net.torvald.terrarum.gameworld.GameWorld
|
||||
import net.torvald.terrarum.ui.UICanvas
|
||||
|
||||
/**
|
||||
* Created by minjaesong on 2016-06-17.
|
||||
*/
|
||||
open class FixtureBase(blockBox0: BlockBox, val blockBoxProps: BlockBoxProps = BlockBoxProps(0), renderOrder: RenderOrder = RenderOrder.MIDDLE) :
|
||||
open class FixtureBase(
|
||||
blockBox0: BlockBox,
|
||||
val blockBoxProps: BlockBoxProps = BlockBoxProps(0),
|
||||
renderOrder: RenderOrder = RenderOrder.MIDDLE,
|
||||
val mainUI: UICanvas? = null
|
||||
|
||||
// disabling physics (not allowing the fixture to move) WILL make things easier in many ways
|
||||
ActorWBMovable(renderOrder, immobileBody = true, usePhysics = false), CuedByTerrainChange {
|
||||
) : ActorWBMovable(renderOrder, immobileBody = true, usePhysics = false), CuedByTerrainChange {
|
||||
|
||||
var blockBox: BlockBox = blockBox0
|
||||
protected set // something like TapestryObject will want to redefine this
|
||||
|
||||
@@ -0,0 +1,78 @@
|
||||
package net.torvald.terrarum.modulebasegame.gameactors
|
||||
|
||||
import com.badlogic.gdx.Gdx
|
||||
import com.badlogic.gdx.Input
|
||||
import com.badlogic.gdx.graphics.Camera
|
||||
import com.badlogic.gdx.graphics.Color
|
||||
import com.badlogic.gdx.graphics.g2d.SpriteBatch
|
||||
import net.torvald.terrarum.AppLoader
|
||||
import net.torvald.terrarum.Second
|
||||
import net.torvald.terrarum.Terrarum
|
||||
import net.torvald.terrarum.gameactors.AVKey
|
||||
import net.torvald.terrarum.ui.UICanvas
|
||||
import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
|
||||
|
||||
/**
|
||||
* Created by minjaesong on 2019-07-08.
|
||||
*/
|
||||
internal class FixtureCraftingTable : FixtureBase(
|
||||
BlockBox(BlockBox.ALLOW_MOVE_DOWN, 1, 1),
|
||||
mainUI = UICraftingTable
|
||||
) {
|
||||
|
||||
init {
|
||||
setHitboxDimension(16, 16, 0, 0)
|
||||
|
||||
makeNewSprite(TextureRegionPack(AppLoader.resourcePool.getAsTextureRegion("itemplaceholder_16").texture, 16, 16))
|
||||
sprite!!.setRowsAndFrames(1, 1)
|
||||
|
||||
actorValue[AVKey.BASEMASS] = MASS
|
||||
}
|
||||
|
||||
companion object {
|
||||
const val MASS = 2.0
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
internal object UICraftingTable : UICanvas() {
|
||||
override var width = 512
|
||||
override var height = 512
|
||||
override var openCloseTime: Second = 0.05f
|
||||
|
||||
override fun updateUI(delta: Float) {
|
||||
|
||||
}
|
||||
|
||||
override fun renderUI(batch: SpriteBatch, camera: Camera) {
|
||||
println("TurdTurdTurdTurd")
|
||||
|
||||
batch.color = Color.WHITE
|
||||
batch.draw(AppLoader.resourcePool.getAsTextureRegion("test_texture"), 0f, 0f)
|
||||
|
||||
|
||||
if (Gdx.input.isKeyPressed(Input.Keys.ESCAPE)) {
|
||||
handler.setAsClose()
|
||||
}
|
||||
}
|
||||
|
||||
override fun doOpening(delta: Float) {
|
||||
Terrarum.ingame?.paused = true
|
||||
println("You hit me!")
|
||||
}
|
||||
|
||||
override fun doClosing(delta: Float) {
|
||||
Terrarum.ingame?.paused = false
|
||||
}
|
||||
|
||||
override fun endOpening(delta: Float) {
|
||||
}
|
||||
|
||||
override fun endClosing(delta: Float) {
|
||||
}
|
||||
|
||||
|
||||
|
||||
override fun dispose() {
|
||||
}
|
||||
}
|
||||
@@ -34,6 +34,10 @@ internal class FixtureTikiTorch : FixtureBase(BlockBox(BlockBox.NO_COLLISION, 1,
|
||||
makeNewSprite(TextureRegionPack(ModMgr.getGdxFile("basegame", "sprites/fixtures/tiki_torch.tga"), 16, 32))
|
||||
sprite!!.setRowsAndFrames(1, 1)
|
||||
|
||||
actorValue[AVKey.BASEMASS] = 1.0
|
||||
actorValue[AVKey.BASEMASS] = MASS
|
||||
}
|
||||
|
||||
companion object {
|
||||
const val MASS = 1.0
|
||||
}
|
||||
}
|
||||
@@ -89,6 +89,7 @@ object PlayerBuilderSigrid {
|
||||
inventory.add(8450) // steel pick
|
||||
inventory.add(8466, 9995) // wire piece
|
||||
inventory.add(8467, 385930603) // test tiki torch
|
||||
inventory.add(8468, 95) // crafting table
|
||||
inventory.add(9000) // TEST water bucket
|
||||
inventory.add(9001) // TEST lava bucket
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user