mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-06-10 10:34:06 +09:00
trying to make fixtures with UIs working, was not successful
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@@ -0,0 +1,40 @@
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package net.torvald.terrarum.modulebasegame.gameitems
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import com.badlogic.gdx.graphics.g2d.TextureRegion
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import net.torvald.terrarum.AppLoader
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import net.torvald.terrarum.Terrarum
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import net.torvald.terrarum.gameitem.GameItem
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import net.torvald.terrarum.gameitem.ItemID
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import net.torvald.terrarum.itemproperties.Material
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import net.torvald.terrarum.modulebasegame.gameactors.FixtureCraftingTable
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import net.torvald.terrarum.modulebasegame.gameactors.FixtureTikiTorch
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/**
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* Created by minjaesong on 2019-07-08.
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*/
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class ItemCraftingTable(originalID: ItemID) : GameItem(originalID) {
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override var dynamicID: ItemID = originalID
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override val originalName = "ITEM_CRAFTING_TABLE"
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override var baseMass = FixtureTikiTorch.MASS
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override var stackable = true
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override var inventoryCategory = Category.FIXTURE
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override val isUnique = false
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override val isDynamic = false
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override val material = Material()
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override val itemImage: TextureRegion?
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get() = AppLoader.resourcePool.getAsTextureRegion("itemplaceholder_16")
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override var baseToolSize: Double? = baseMass
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init {
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equipPosition = EquipPosition.HAND_GRIP
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}
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override fun startPrimaryUse(delta: Float): Boolean {
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val item = FixtureCraftingTable()
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return item.spawn(Terrarum.mouseTileX, Terrarum.mouseTileY - item.blockBox.height + 1)
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// return true when placed, false when cannot be placed
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}
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}
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@@ -15,7 +15,7 @@ class TikiTorchTester(originalID: ItemID) : GameItem(originalID) {
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override var dynamicID: ItemID = originalID
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override val originalName = "Tiki Torch"
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override var baseMass = 1.0
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override var baseMass = FixtureTikiTorch.MASS
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override var stackable = true
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override var inventoryCategory = Category.FIXTURE
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override val isUnique = false
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@@ -30,9 +30,9 @@ class TikiTorchTester(originalID: ItemID) : GameItem(originalID) {
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}
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override fun startPrimaryUse(delta: Float): Boolean {
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val torch = FixtureTikiTorch()
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val item = FixtureTikiTorch()
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return torch.spawn(Terrarum.mouseTileX, Terrarum.mouseTileY - torch.blockBox.height + 1)
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return item.spawn(Terrarum.mouseTileX, Terrarum.mouseTileY - item.blockBox.height + 1)
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// return true when placed, false when cannot be placed
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}
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