trying to make fixtures with UIs working, was not successful

This commit is contained in:
minjaesong
2019-07-08 04:05:04 +09:00
parent 84e4c82b60
commit e8ba837b09
28 changed files with 366 additions and 86 deletions

View File

@@ -0,0 +1,40 @@
package net.torvald.terrarum.modulebasegame.gameitems
import com.badlogic.gdx.graphics.g2d.TextureRegion
import net.torvald.terrarum.AppLoader
import net.torvald.terrarum.Terrarum
import net.torvald.terrarum.gameitem.GameItem
import net.torvald.terrarum.gameitem.ItemID
import net.torvald.terrarum.itemproperties.Material
import net.torvald.terrarum.modulebasegame.gameactors.FixtureCraftingTable
import net.torvald.terrarum.modulebasegame.gameactors.FixtureTikiTorch
/**
* Created by minjaesong on 2019-07-08.
*/
class ItemCraftingTable(originalID: ItemID) : GameItem(originalID) {
override var dynamicID: ItemID = originalID
override val originalName = "ITEM_CRAFTING_TABLE"
override var baseMass = FixtureTikiTorch.MASS
override var stackable = true
override var inventoryCategory = Category.FIXTURE
override val isUnique = false
override val isDynamic = false
override val material = Material()
override val itemImage: TextureRegion?
get() = AppLoader.resourcePool.getAsTextureRegion("itemplaceholder_16")
override var baseToolSize: Double? = baseMass
init {
equipPosition = EquipPosition.HAND_GRIP
}
override fun startPrimaryUse(delta: Float): Boolean {
val item = FixtureCraftingTable()
return item.spawn(Terrarum.mouseTileX, Terrarum.mouseTileY - item.blockBox.height + 1)
// return true when placed, false when cannot be placed
}
}

View File

@@ -15,7 +15,7 @@ class TikiTorchTester(originalID: ItemID) : GameItem(originalID) {
override var dynamicID: ItemID = originalID
override val originalName = "Tiki Torch"
override var baseMass = 1.0
override var baseMass = FixtureTikiTorch.MASS
override var stackable = true
override var inventoryCategory = Category.FIXTURE
override val isUnique = false
@@ -30,9 +30,9 @@ class TikiTorchTester(originalID: ItemID) : GameItem(originalID) {
}
override fun startPrimaryUse(delta: Float): Boolean {
val torch = FixtureTikiTorch()
val item = FixtureTikiTorch()
return torch.spawn(Terrarum.mouseTileX, Terrarum.mouseTileY - torch.blockBox.height + 1)
return item.spawn(Terrarum.mouseTileX, Terrarum.mouseTileY - item.blockBox.height + 1)
// return true when placed, false when cannot be placed
}