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https://github.com/curioustorvald/Terrarum.git
synced 2026-06-10 02:24:05 +09:00
trying to make fixtures with UIs working, was not successful
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@@ -48,6 +48,7 @@ class UICheatDetected : UICanvas() {
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}
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override fun doOpening(delta: Float) {
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Terrarum.ingame?.paused = true
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}
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override fun doClosing(delta: Float) {
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@@ -544,10 +544,12 @@ class UIInventoryFull(
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override fun doOpening(delta: Float) {
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Terrarum.ingame?.paused = true
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(Terrarum.ingame as? TerrarumIngame)?.setTooltipMessage(null)
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}
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override fun doClosing(delta: Float) {
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Terrarum.ingame?.paused = false
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(Terrarum.ingame as? TerrarumIngame)?.setTooltipMessage(null)
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}
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@@ -20,7 +20,7 @@ import org.dyn4j.geometry.Vector2
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*
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* Created by minjaesong on 2016-07-20.
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*/
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class uiQuickslotPie : UICanvas() {
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class UIQuickslotPie : UICanvas() {
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private val cellSize = ItemSlotImageFactory.slotImage.tileW
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private val slotCount = UIQuickslotBar.SLOT_COUNT
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