trying to make fixtures with UIs working, was not successful

This commit is contained in:
minjaesong
2019-07-08 04:05:04 +09:00
parent 84e4c82b60
commit e8ba837b09
28 changed files with 366 additions and 86 deletions

View File

@@ -5,6 +5,7 @@ import com.badlogic.gdx.graphics.Camera
import com.badlogic.gdx.graphics.Color
import com.badlogic.gdx.graphics.g2d.SpriteBatch
import net.torvald.terrarum.AppLoader
import net.torvald.terrarum.Terrarum
import net.torvald.terrarum.console.Authenticator
import net.torvald.terrarum.console.CommandInterpreter
import net.torvald.terrarum.fillRect
@@ -186,6 +187,7 @@ class ConsoleWindow : UICanvas() {
}
override fun doOpening(delta: Float) {
Terrarum.ingame?.paused = true
/*openingTimeCounter += delta
drawOffY = MovementInterpolator.fastPullOut(openingTimeCounter.toFloat() / openCloseTime.toFloat(),
-height.toFloat(), 0f
@@ -193,6 +195,7 @@ class ConsoleWindow : UICanvas() {
}
override fun doClosing(delta: Float) {
Terrarum.ingame?.paused = false
/*openingTimeCounter += delta
drawOffY = MovementInterpolator.fastPullOut(openingTimeCounter.toFloat() / openCloseTime.toFloat(),
0f, -height.toFloat()