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https://github.com/curioustorvald/Terrarum.git
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PNG -> TGA
Former-commit-id: 394d3af24b5f1a125c40197a09f47867cc6fc566 Former-commit-id: 5428b1d2d7370b5a912851d5f5aa9f6b036f64f5
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@@ -3,7 +3,16 @@
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|0..4095|Tiles|
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|4096..32767|Items (static)|
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|32768..1048575|Items (dynamic\*)|
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|1048576..0x7FFFFFFF|Actors|
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|0x80000000..0xFFFFFFFF (all negative numbers)|Faction|
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|1048576..0x7FFF_FFFF|Actors|
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|0x8000_0000..0xFFFF_FFFF (all negative numbers)|Faction|
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* dynamic items can have their own properties that will persist through savegame.
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* dynamic items can have their own properties that will persist through savegame.
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Actors range in-depth
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|Range|Description|
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|-----|-----------|
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|1048576..0x0FFF_FFFF|Rendered behind (e.g. tapestries)
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|0x1000_0000..0x5FFF_FFFF|Regular actors (e.g. almost all of them)
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|0x6000_0000..0x6FFF_FFFF|Special (e.g. weapon swung, bullets, dropped item, particles)
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|0x7000_0000..0x7FFF_FFFF|Rendered front (e.g. fake tile)
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