PNG -> TGA

Former-commit-id: 394d3af24b5f1a125c40197a09f47867cc6fc566
Former-commit-id: 5428b1d2d7370b5a912851d5f5aa9f6b036f64f5
This commit is contained in:
Song Minjae
2017-01-16 18:24:19 +09:00
parent 1f1e2f6899
commit e9c7ef4930
187 changed files with 223 additions and 149 deletions

View File

@@ -3,7 +3,16 @@
|0..4095|Tiles|
|4096..32767|Items (static)|
|32768..1048575|Items (dynamic\*)|
|1048576..0x7FFFFFFF|Actors|
|0x80000000..0xFFFFFFFF (all negative numbers)|Faction|
|1048576..0x7FFF_FFFF|Actors|
|0x8000_0000..0xFFFF_FFFF (all negative numbers)|Faction|
* dynamic items can have their own properties that will persist through savegame.
* dynamic items can have their own properties that will persist through savegame.
Actors range in-depth
|Range|Description|
|-----|-----------|
|1048576..0x0FFF_FFFF|Rendered behind (e.g. tapestries)
|0x1000_0000..0x5FFF_FFFF|Regular actors (e.g. almost all of them)
|0x6000_0000..0x6FFF_FFFF|Special (e.g. weapon swung, bullets, dropped item, particles)
|0x7000_0000..0x7FFF_FFFF|Rendered front (e.g. fake tile)