working platform rendering

Former-commit-id: ec50eeb7f6fbf5799d197a88b036f60e51693336
Former-commit-id: 4172ffc733b8df89bc839b59476c57ac6bf3572d
This commit is contained in:
Song Minjae
2016-12-18 16:18:41 +09:00
parent 0db1130b41
commit ea1e90b035
3 changed files with 198 additions and 157 deletions

View File

@@ -9,6 +9,7 @@ import net.torvald.JsonWriter
import net.torvald.imagefont.TinyAlphNum
import org.lwjgl.input.Controllers
import org.lwjgl.opengl.GL11
import org.lwjgl.opengl.GL20
import org.newdawn.slick.*
import org.newdawn.slick.state.StateBasedGame
import java.io.File
@@ -316,12 +317,7 @@ constructor(gamename: String) : StateBasedGame(gamename) {
private fun createDirs() {
val dirs = arrayOf(File(defaultSaveDir))
for (d in dirs) {
if (!d.exists()) {
d.mkdirs()
}
}
dirs.forEach { if (!it.exists()) it.mkdirs() }
}
@Throws(IOException::class)