new sunlight and skybox colouring collected from real world measurements (reports TBA)

Former-commit-id: 6abaa1e16d0fd7a71f95bd0265809aad9e34a425
Former-commit-id: bb871bd87072f27b9cc29594f9eed615351df5f8
This commit is contained in:
Song Minjae
2017-01-17 23:42:25 +09:00
parent e9c7ef4930
commit ea4c4bdb2b
11 changed files with 210 additions and 88 deletions

View File

@@ -40,7 +40,7 @@ class StateNoiseTexGen : BasicGameState() {
return Joise(ridged_autocorrect)
}
private fun noiseSmokyFractal(): Joise {
private fun noiseBrownian(): Joise {
val ridged = ModuleFractal()
ridged.setType(ModuleFractal.FractalType.FBM)
ridged.setAllSourceInterpolationTypes(ModuleBasisFunction.InterpolationType.QUINTIC)
@@ -114,7 +114,7 @@ class StateNoiseTexGen : BasicGameState() {
}
fun generateNoiseImage() {
val noiseModule = noiseBillowFractal() // change noise function here
val noiseModule = noiseBrownian() // change noise function here
for (y in 0..imagesize - 1) {
for (x in 0..imagesize - 1) {