reading savefiles won't freeze the ui (too much)

This commit is contained in:
minjaesong
2021-10-01 22:54:18 +09:00
parent ba25e4f203
commit ea507d4d8e
6 changed files with 256 additions and 173 deletions

View File

@@ -16,7 +16,6 @@ import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
import com.badlogic.gdx.utils.Disposable;
import com.badlogic.gdx.utils.JsonValue;
import com.github.strikerx3.jxinput.XInputDevice;
import kotlin.Pair;
import net.torvald.gdx.graphics.PixmapIO2;
import net.torvald.getcpuname.GetCpuName;
import net.torvald.terrarum.concurrent.ThreadExecutor;
@@ -32,9 +31,7 @@ import net.torvald.terrarum.modulebasegame.IngameRenderer;
import net.torvald.terrarum.modulebasegame.TerrarumIngame;
import net.torvald.terrarum.modulebasegame.ui.ItemSlotImageFactory;
import net.torvald.terrarum.serialise.WriteConfig;
import net.torvald.terrarum.serialise.WriteMeta;
import net.torvald.terrarum.tvda.DiskSkimmer;
import net.torvald.terrarum.tvda.VirtualDisk;
import net.torvald.terrarum.utils.JsonFetcher;
import net.torvald.terrarum.worlddrawer.CreateTileAtlas;
import net.torvald.terrarumsansbitmap.gdx.GameFontBase;
@@ -235,7 +232,7 @@ public class App implements ApplicationListener {
private static com.badlogic.gdx.graphics.Color gradWhiteTop = new com.badlogic.gdx.graphics.Color(0xf8f8f8ff);
private static com.badlogic.gdx.graphics.Color gradWhiteBottom = new com.badlogic.gdx.graphics.Color(0xd8d8d8ff);
private static Screen currenScreen;
private static Screen currentScreen;
private static LoadScreenBase currentSetLoadScreen;
public static Texture textureWhiteSquare;
@@ -288,6 +285,10 @@ public class App implements ApplicationListener {
"xinput", "xbox", "game", "joy", "pad"
};
public static Screen getCurrentScreen() {
return currentScreen;
}
public static void main(String[] args) {
// print copyright message
System.out.println(csiB+GAME_NAME+" "+csiG+getVERSION_STRING()+" "+csiK+"\u2014"+" "+csi0+TerrarumAppConfiguration.COPYRIGHT_DATE_NAME);
@@ -521,7 +522,7 @@ public class App implements ApplicationListener {
// draw splash screen when predefined screen is null
// because in normal operation, the only time screen == null is when the app is cold-launched
// you can't have a text drawn here :v
if (currenScreen == null) {
if (currentScreen == null) {
drawSplash();
loadTimer += Gdx.graphics.getDeltaTime();
@@ -539,10 +540,10 @@ public class App implements ApplicationListener {
}
// draw the screen
else {
currenScreen.render(UPDATE_RATE);
currentScreen.render(UPDATE_RATE);
}
KeyToggler.INSTANCE.update(currenScreen instanceof TerrarumIngame);
KeyToggler.INSTANCE.update(currentScreen instanceof TerrarumIngame);
// nested FBOs are just not a thing in GL!
net.torvald.terrarum.FrameBufferManager.end();
@@ -663,7 +664,7 @@ public class App implements ApplicationListener {
scr.setDimension(width, height);
if (currenScreen != null) currenScreen.resize(scr.getWidth(), scr.getHeight());
if (currentScreen != null) currentScreen.resize(scr.getWidth(), scr.getHeight());
updateFullscreenQuad(scr.getWidth(), scr.getHeight());
@@ -692,9 +693,9 @@ public class App implements ApplicationListener {
System.out.println("Goodbye !");
if (currenScreen != null) {
currenScreen.hide();
currenScreen.dispose();
if (currentScreen != null) {
currentScreen.hide();
currentScreen.dispose();
}
//IngameRenderer.INSTANCE.dispose();
@@ -741,12 +742,12 @@ public class App implements ApplicationListener {
@Override
public void pause() {
if (currenScreen != null) currenScreen.pause();
if (currentScreen != null) currentScreen.pause();
}
@Override
public void resume() {
if (currenScreen != null) currenScreen.resume();
if (currentScreen != null) currentScreen.resume();
}
public static LoadScreenBase getLoadScreen() {
@@ -773,26 +774,26 @@ public class App implements ApplicationListener {
// this whole thing is directtly copied from com.badlogic.gdx.Game
if (currenScreen != null) {
printdbg("AppLoader-Static", "Screen before change: " + currenScreen.getClass().getCanonicalName());
if (currentScreen != null) {
printdbg("AppLoader-Static", "Screen before change: " + currentScreen.getClass().getCanonicalName());
currenScreen.hide();
currenScreen.dispose();
currentScreen.hide();
currentScreen.dispose();
}
else {
printdbg("AppLoader-Static", "Screen before change: null");
}
currenScreen = screen;
currentScreen = screen;
currenScreen.show();
currenScreen.resize(scr.getWidth(), scr.getHeight());
currentScreen.show();
currentScreen.resize(scr.getWidth(), scr.getHeight());
System.gc();
printdbg("AppLoader-Static", "Screen transition complete: " + currenScreen.getClass().getCanonicalName());
printdbg("AppLoader-Static", "Screen transition complete: " + currentScreen.getClass().getCanonicalName());
}
/**