code for new itemsheet format

This commit is contained in:
minjaesong
2023-06-06 14:37:54 +09:00
parent ac53f821e2
commit eb2c716691
8 changed files with 65 additions and 21 deletions

View File

@@ -28,14 +28,8 @@ class EntryPoint : ModuleEntryPoint() {
printdbg(this, "Hello, world!")
// load common resources to the AssetsManager
CommonResourcePool.addToLoadingList("$moduleName.items16") {
TextureRegionPack(ModMgr.getGdxFile(moduleName, "items/items.tga"), 16, 16)
}
CommonResourcePool.addToLoadingList("$moduleName.items24") {
TextureRegionPack(ModMgr.getGdxFile(moduleName, "items/items24.tga"), 24, 24)
}
CommonResourcePool.addToLoadingList("$moduleName.items48") {
TextureRegionPack(ModMgr.getGdxFile(moduleName, "items/items48.tga"), 48, 48)
CommonResourcePool.addToLoadingList("$moduleName.items") {
ItemSheet(ModMgr.getGdxFile(moduleName, "items/items.tga"))
}
CommonResourcePool.loadAll()

View File

@@ -121,7 +121,7 @@ class PickaxeCopper(originalID: ItemID) : GameItem(originalID) {
override val materialId = "CUPR"
override var baseMass = material.density.toDouble() / MaterialCodex["IRON"].density * BASE_MASS_AND_SIZE
override val itemImage: TextureRegion
get() = CommonResourcePool.getAsTextureRegionPack("basegame.items24").get(0,0)
get() = CommonResourcePool.getAsItemSheet("basegame.items").get(0,0)
init {
super.equipPosition = GameItem.EquipPosition.HAND_GRIP
@@ -151,7 +151,7 @@ class PickaxeIron(originalID: ItemID) : GameItem(originalID) {
override val materialId = "IRON"
override var baseMass = material.density.toDouble() / MaterialCodex["IRON"].density * BASE_MASS_AND_SIZE
override val itemImage: TextureRegion
get() = CommonResourcePool.getAsTextureRegionPack("basegame.items24").get(1,0)
get() = CommonResourcePool.getAsItemSheet("basegame.items").get(1,0)
init {
super.equipPosition = GameItem.EquipPosition.HAND_GRIP
@@ -181,7 +181,7 @@ class PickaxeSteel(originalID: ItemID) : GameItem(originalID) {
override val materialId = "STAL"
override var baseMass = material.density.toDouble() / MaterialCodex["IRON"].density * BASE_MASS_AND_SIZE
override val itemImage: TextureRegion
get() = CommonResourcePool.getAsTextureRegionPack("basegame.items24").get(2,0)
get() = CommonResourcePool.getAsItemSheet("basegame.items").get(2,0)
init {
super.equipPosition = GameItem.EquipPosition.HAND_GRIP

View File

@@ -94,7 +94,7 @@ class WireCutterAll(originalID: ItemID) : GameItem(originalID) {
override val isDynamic = false
override val materialId = ""
override val itemImage: TextureRegion
get() = CommonResourcePool.getAsTextureRegionPack("basegame.items16").get(0, 9)
get() = CommonResourcePool.getAsItemSheet("basegame.items").get(1, 3)
init {
super.equipPosition = GameItem.EquipPosition.HAND_GRIP

View File

@@ -24,7 +24,7 @@ class WirePieceSignalWire(originalID: ItemID, private val atlasID: String, priva
override val isDynamic = false
override val materialId = ""
override val itemImage: TextureRegion
get() = CommonResourcePool.getAsTextureRegionPack(atlasID).get(sheetX, sheetY)
get() = CommonResourcePool.getAsItemSheet(atlasID).get(sheetX, sheetY)
init {
super.equipPosition = GameItem.EquipPosition.HAND_GRIP