code for new itemsheet format

This commit is contained in:
minjaesong
2023-06-06 14:37:54 +09:00
parent ac53f821e2
commit eb2c716691
8 changed files with 65 additions and 21 deletions

View File

@@ -121,7 +121,7 @@ class PickaxeCopper(originalID: ItemID) : GameItem(originalID) {
override val materialId = "CUPR"
override var baseMass = material.density.toDouble() / MaterialCodex["IRON"].density * BASE_MASS_AND_SIZE
override val itemImage: TextureRegion
get() = CommonResourcePool.getAsTextureRegionPack("basegame.items24").get(0,0)
get() = CommonResourcePool.getAsItemSheet("basegame.items").get(0,0)
init {
super.equipPosition = GameItem.EquipPosition.HAND_GRIP
@@ -151,7 +151,7 @@ class PickaxeIron(originalID: ItemID) : GameItem(originalID) {
override val materialId = "IRON"
override var baseMass = material.density.toDouble() / MaterialCodex["IRON"].density * BASE_MASS_AND_SIZE
override val itemImage: TextureRegion
get() = CommonResourcePool.getAsTextureRegionPack("basegame.items24").get(1,0)
get() = CommonResourcePool.getAsItemSheet("basegame.items").get(1,0)
init {
super.equipPosition = GameItem.EquipPosition.HAND_GRIP
@@ -181,7 +181,7 @@ class PickaxeSteel(originalID: ItemID) : GameItem(originalID) {
override val materialId = "STAL"
override var baseMass = material.density.toDouble() / MaterialCodex["IRON"].density * BASE_MASS_AND_SIZE
override val itemImage: TextureRegion
get() = CommonResourcePool.getAsTextureRegionPack("basegame.items24").get(2,0)
get() = CommonResourcePool.getAsItemSheet("basegame.items").get(2,0)
init {
super.equipPosition = GameItem.EquipPosition.HAND_GRIP