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https://github.com/curioustorvald/Terrarum.git
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code for new itemsheet format
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@@ -121,7 +121,7 @@ class PickaxeCopper(originalID: ItemID) : GameItem(originalID) {
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override val materialId = "CUPR"
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override var baseMass = material.density.toDouble() / MaterialCodex["IRON"].density * BASE_MASS_AND_SIZE
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override val itemImage: TextureRegion
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get() = CommonResourcePool.getAsTextureRegionPack("basegame.items24").get(0,0)
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get() = CommonResourcePool.getAsItemSheet("basegame.items").get(0,0)
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init {
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super.equipPosition = GameItem.EquipPosition.HAND_GRIP
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@@ -151,7 +151,7 @@ class PickaxeIron(originalID: ItemID) : GameItem(originalID) {
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override val materialId = "IRON"
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override var baseMass = material.density.toDouble() / MaterialCodex["IRON"].density * BASE_MASS_AND_SIZE
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override val itemImage: TextureRegion
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get() = CommonResourcePool.getAsTextureRegionPack("basegame.items24").get(1,0)
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get() = CommonResourcePool.getAsItemSheet("basegame.items").get(1,0)
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init {
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super.equipPosition = GameItem.EquipPosition.HAND_GRIP
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@@ -181,7 +181,7 @@ class PickaxeSteel(originalID: ItemID) : GameItem(originalID) {
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override val materialId = "STAL"
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override var baseMass = material.density.toDouble() / MaterialCodex["IRON"].density * BASE_MASS_AND_SIZE
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override val itemImage: TextureRegion
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get() = CommonResourcePool.getAsTextureRegionPack("basegame.items24").get(2,0)
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get() = CommonResourcePool.getAsItemSheet("basegame.items").get(2,0)
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init {
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super.equipPosition = GameItem.EquipPosition.HAND_GRIP
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