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code for new itemsheet format
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@@ -94,7 +94,7 @@ class WireCutterAll(originalID: ItemID) : GameItem(originalID) {
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override val isDynamic = false
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override val materialId = ""
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override val itemImage: TextureRegion
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get() = CommonResourcePool.getAsTextureRegionPack("basegame.items16").get(0, 9)
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get() = CommonResourcePool.getAsItemSheet("basegame.items").get(1, 3)
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init {
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super.equipPosition = GameItem.EquipPosition.HAND_GRIP
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