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multithreaded initial spawn chunkgen
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@@ -215,6 +215,7 @@ class TitleScreen(batch: FlippingSpriteBatch) : IngameInstance(batch) {
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IngameRenderer.setRenderedWorld(demoWorld)
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WeatherMixer.internalReset(this)
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WeatherMixer.titleScreenInitWeather(demoWorld.weatherbox)
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WeatherMixer.forceTimeAt = 23456
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// load a half-gradient texture that would be used throughout the titlescreen and its sub UIs
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