mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-03-13 07:06:06 +09:00
new tiny numbers font
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@@ -9,6 +9,7 @@ import net.torvald.terrarum.Terrarum.mouseTileX
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import net.torvald.terrarum.Terrarum.mouseTileY
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import net.torvald.terrarum.controller.TerrarumController
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import net.torvald.terrarum.gameworld.GameWorld
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import net.torvald.terrarum.imagefont.TinyAlphNum
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import net.torvald.terrarum.modulebasegame.Ingame
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import net.torvald.terrarum.modulebasegame.IngameRenderer
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import net.torvald.terrarum.modulebasegame.gameworld.GameWorldExtension
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@@ -151,8 +152,8 @@ class BasicDebugInfoWindow : UICanvas() {
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printLine(batch, 8, "light@cursor $ccG$lightVal")
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if (ingame != null) {
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val wallNum = ingame!!.world.getTileFromWall(mouseTileX, mouseTileY) ?: -1
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val tileNum = ingame!!.world.getTileFromTerrain(mouseTileX, mouseTileY) ?: -1
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val wallNum = ingame!!.world.getTileFromWall(mouseTileX, mouseTileY)
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val tileNum = ingame!!.world.getTileFromTerrain(mouseTileX, mouseTileY)
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val wireNum = ingame!!.world.getWiringBlocks(mouseTileX, mouseTileY)
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val fluid = ingame!!.world.getFluid(mouseTileX, mouseTileY)
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@@ -189,8 +190,8 @@ class BasicDebugInfoWindow : UICanvas() {
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}
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drawHistogram(batch, LightmapRenderer.histogram,
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Terrarum.WIDTH - histogramW - 30,
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Terrarum.HEIGHT - histogramH - 30
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Terrarum.WIDTH - histogramW - TinyAlphNum.W * 2,
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Terrarum.HEIGHT - histogramH - TinyAlphNum.H * 4
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)
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batch.color = Color.WHITE
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@@ -200,8 +201,8 @@ class BasicDebugInfoWindow : UICanvas() {
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drawGamepadAxis(gamepad, batch,
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gamepad.getAxis(AppLoader.getConfigInt("gamepadaxislx")),
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gamepad.getAxis(AppLoader.getConfigInt("gamepadaxisly")),
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Terrarum.WIDTH - 135,
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40
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Terrarum.WIDTH - 128 - TinyAlphNum.W * 2,
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line(3).toInt()
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)
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}
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@@ -210,21 +211,21 @@ class BasicDebugInfoWindow : UICanvas() {
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*/
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// memory pressure
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Terrarum.fontSmallNumbers.draw(batch, "${ccY}MEM ", (Terrarum.WIDTH - 21 * 8 - 2).toFloat(), 2f)
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Terrarum.fontSmallNumbers.draw(batch, "${ccY}MEM ", (Terrarum.WIDTH - 23 * TinyAlphNum.W - 2).toFloat(), line(1))
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// thread count
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Terrarum.fontSmallNumbers.draw(batch, "${ccY}CPUs${if (Terrarum.MULTITHREAD) ccG else ccR}${Terrarum.THREADS.toString().padStart(2, ' ')}",
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(Terrarum.WIDTH - 2 - 6 * 8).toFloat(), 10f)
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(Terrarum.WIDTH - 2 - 8 * TinyAlphNum.W).toFloat(), line(2))
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// memory texts
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Terrarum.fontSmallNumbers.draw(batch, "${Terrarum.memJavaHeap}M",
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(Terrarum.WIDTH - 17 * 8 - 2).toFloat(), 2f)
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(Terrarum.WIDTH - 19 * TinyAlphNum.W - 2).toFloat(), line(1))
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Terrarum.fontSmallNumbers.draw(batch, "/${Terrarum.memNativeHeap}M/",
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(Terrarum.WIDTH - 12 * 8 - 2).toFloat(), 2f)
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(Terrarum.WIDTH - 14 * TinyAlphNum.W - 2).toFloat(), line(1))
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Terrarum.fontSmallNumbers.draw(batch, "${Terrarum.memXmx}M",
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(Terrarum.WIDTH - 5 * 8 - 2).toFloat(), 2f)
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(Terrarum.WIDTH - 7 * TinyAlphNum.W - 2).toFloat(), line(1))
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// FPS count
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Terrarum.fontSmallNumbers.draw(batch, "${ccY}FPS${ccG}${Gdx.graphics.framesPerSecond.toString().padStart(3, ' ')}",
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(Terrarum.WIDTH - 2 - 13 * 8).toFloat(), 10F)
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(Terrarum.WIDTH - 3 - 15 * TinyAlphNum.W).toFloat(), line(2))
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/**
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* Bottom left
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@@ -232,21 +233,21 @@ class BasicDebugInfoWindow : UICanvas() {
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if (ingame != null) {
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Terrarum.fontSmallNumbers.draw(batch, "${ccY}Actors total $ccG${ingame!!.actorContainerActive.size + ingame!!.actorContainerInactive.size}",
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2f, Terrarum.HEIGHT - 10f)
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TinyAlphNum.W * 2f, Terrarum.HEIGHT - TinyAlphNum.H * 2f)
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Terrarum.fontSmallNumbers.draw(batch, "${ccY}Active $ccG${ingame!!.actorContainerActive.size}",
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(2 + 17 * 8).toFloat(), Terrarum.HEIGHT - 10f)
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(TinyAlphNum.W * 2 + 17 * 8).toFloat(), Terrarum.HEIGHT - TinyAlphNum.H * 2f)
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Terrarum.fontSmallNumbers.draw(batch, "${ccY}Dormant $ccG${ingame!!.actorContainerInactive.size}",
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(2 + 28 * 8).toFloat(), Terrarum.HEIGHT - 10f)
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(TinyAlphNum.W * 2 + 28 * 8).toFloat(), Terrarum.HEIGHT - TinyAlphNum.H * 2f)
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if (ingame is Ingame) {
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Terrarum.fontSmallNumbers.draw(batch, "${ccM}Particles $ccG${(ingame as Ingame).particlesActive}",
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(2 + 41 * 8).toFloat(), Terrarum.HEIGHT - 10f)
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(TinyAlphNum.W * 2 + 41 * 8).toFloat(), Terrarum.HEIGHT - TinyAlphNum.H * 2f)
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}
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}
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Terrarum.fontSmallNumbers.draw(batch, "${ccY}Actors rendering $ccG${IngameRenderer.renderingActorsCount}",
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2f, Terrarum.HEIGHT - 18f)
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TinyAlphNum.W * 2f, Terrarum.HEIGHT - TinyAlphNum.H * 3f)
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Terrarum.fontSmallNumbers.draw(batch, "${ccY}UIs rendering $ccG${IngameRenderer.renderingUIsCount}",
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2f + (21 * 8), Terrarum.HEIGHT - 18f)
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TinyAlphNum.W * 2f + (21 * 8), Terrarum.HEIGHT - TinyAlphNum.H * 3f)
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/**
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* Bottom right
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@@ -254,7 +255,7 @@ class BasicDebugInfoWindow : UICanvas() {
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// processor and renderer
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Terrarum.fontSmallNumbers.draw(batch, "$ccY$totalHardwareName",
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(Terrarum.WIDTH - 2 - totalHardwareName.length * 8).toFloat(), Terrarum.HEIGHT - 10f)
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(Terrarum.WIDTH - (totalHardwareName.length + 2) * TinyAlphNum.W).toFloat(), Terrarum.HEIGHT - TinyAlphNum.H * 2f)
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}
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private val processorName = AppLoader.processor.replace(Regex(""" Processor|( CPU)? @ [0-9.]+GHz"""), "") + if (AppLoader.is32BitJVM) " (32-bit)" else ""
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@@ -263,13 +264,13 @@ class BasicDebugInfoWindow : UICanvas() {
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private fun printLine(batch: SpriteBatch, l: Int, s: String) {
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Terrarum.fontSmallNumbers.draw(batch,
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s, 10f, line(l)
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s, TinyAlphNum.W * 2f, line(l)
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)
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}
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private fun printLineColumn(batch: SpriteBatch, col: Int, row: Int, s: String) {
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Terrarum.fontSmallNumbers.draw(batch,
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s, (10 + column(col)), line(row)
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s, (TinyAlphNum.W * 2f + column(col)), line(row)
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)
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}
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@@ -341,11 +342,11 @@ class BasicDebugInfoWindow : UICanvas() {
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}
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batch.begin()
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Terrarum.fontSmallNumbers.draw(batch, gamepad.getName(), Terrarum.WIDTH - (gamepad.getName().length) * 8f, uiY.toFloat() + h + 2)
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Terrarum.fontSmallNumbers.draw(batch, gamepad.getName(), Terrarum.WIDTH - (gamepad.getName().length + 2f) * TinyAlphNum.W, uiY.toFloat() + h + 2)
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}
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private fun line(i: Int): Float = i * 10f
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private fun line(i: Int): Float = i * TinyAlphNum.H.toFloat()
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private fun column(i: Int): Float = 300f * (i - 1)
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