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https://github.com/curioustorvald/Terrarum.git
synced 2026-06-13 12:04:06 +09:00
fresh-new dynamic items (e.g. pickaxe) can be stacked
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@@ -46,14 +46,14 @@ object ItemCodex {
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// tile items (blocks and walls are the same thing basically)
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for (i in ITEM_TILES + ITEM_WALLS) {
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itemCodex[i] = object : InventoryItem() {
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override var dynamicID: Int = i
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override val originalID = dynamicID
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override val originalID = i
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override var dynamicID = i
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override val isUnique: Boolean = false
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override var baseMass: Double = TileCodex[i].density / 1000.0
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override var baseToolSize: Double? = null
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override var equipPosition = EquipPosition.HAND_GRIP
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override val originalName = TileCodex[i % ITEM_WALLS.first].nameKey
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override var consumable = true
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override var stackable = true
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override var inventoryCategory = Category.BLOCK
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override var isDynamic = false
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@@ -105,14 +105,14 @@ object ItemCodex {
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// test copper pickaxe
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itemCodex[ITEM_STATIC.first] = object : InventoryItem() {
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override var dynamicID = ITEM_STATIC.first
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override val originalID = dynamicID
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override val originalID = ITEM_STATIC.first
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override var dynamicID = originalID
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override val isUnique = false
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override val originalName = ""
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override var baseMass = 10.0
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override var baseToolSize: Double? = 10.0
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override var consumable = false
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override var maxDurability = 147//606 // this much tiles before breaking
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override var stackable = true
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override var maxDurability = 147//606
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override var durability = maxDurability.toFloat()
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override var equipPosition = EquipPosition.HAND_GRIP
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override var inventoryCategory = Category.TOOL
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