fresh-new dynamic items (e.g. pickaxe) can be stacked

This commit is contained in:
Song Minjae
2017-04-25 02:59:59 +09:00
parent c35ba8201a
commit ebc8174d2c
12 changed files with 102 additions and 47 deletions

View File

@@ -63,8 +63,8 @@ class UIInventory(
"MENU_LABEL_ALL",
"GAME_INVENTORY_BLOCKS",
"GAME_INVENTORY_WALLS",
"GAME_INVENTORY_WEAPONS", // weapons and tools
"CONTEXT_ITEM_TOOL_PLURAL",
"GAME_INVENTORY_WEAPONS",
"CONTEXT_ITEM_ARMOR",
"GAME_INVENTORY_INGREDIENTS",
"GAME_INVENTORY_POTIONS",
@@ -79,7 +79,7 @@ class UIInventory(
textAreaWidth = 100,
defaultSelection = 0,
iconSpriteSheet = SpriteSheet("./assets/graphics/gui/inventory/category.tga", 20, 20),
iconSpriteSheetIndices = intArrayOf(9,6,7,0,1,2,3,4,5,8),
iconSpriteSheetIndices = intArrayOf(9,6,7,1,0,2,3,4,5,8),
iconCol = defaultTextColour,
highlightBackCol = Color(0xb8b8b8),
highlightBackBlendMode = BlendMode.MULTIPLY,