mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-03-07 20:31:51 +09:00
old tiling is adapted to subtiling (no fliprot/breakage yet)
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@@ -458,7 +458,7 @@ internal object BlocksDrawer {
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(fillThis * 16f - 0.5f).floorToInt().coerceIn(0, 15)
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}
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else if (treeLeavesTiles.binarySearch(rawTileNum) >= 0) {
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getNearbyTilesInfoTrees(x, y, mode).swizzle8(rawTileNum, hash)
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getNearbyTilesInfoTrees(x, y, mode)//.swizzle8(rawTileNum, hash)
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}
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else if (treeTrunkTiles.binarySearch(rawTileNum) >= 0) {
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hash = 0
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@@ -466,17 +466,17 @@ internal object BlocksDrawer {
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}
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else if (platformTiles.binarySearch(rawTileNum) >= 0) {
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hash %= 2
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getNearbyTilesInfoPlatform(x, y).swizzleH2(rawTileNum, hash)
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getNearbyTilesInfoPlatform(x, y)//.swizzleH2(rawTileNum, hash)
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}
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else if (wallStickerTiles.binarySearch(rawTileNum) >= 0) {
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hash = 0
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getNearbyTilesInfoWallSticker(x, y)
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}
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else if (connectMutualTiles.binarySearch(rawTileNum) >= 0) {
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getNearbyTilesInfoConMutual(x, y, mode).swizzle8(rawTileNum, hash)
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getNearbyTilesInfoConMutual(x, y, mode)//.swizzle8(rawTileNum, hash)
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}
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else if (connectSelfTiles.binarySearch(rawTileNum) >= 0) {
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getNearbyTilesInfoConSelf(x, y, mode, rawTileNum).swizzle8(rawTileNum, hash)
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getNearbyTilesInfoConSelf(x, y, mode, rawTileNum)//.swizzle8(rawTileNum, hash)
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}
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else {
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0
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@@ -510,8 +510,10 @@ internal object BlocksDrawer {
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tileNumber = 2 // black solid
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}
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val thisTileX = tileNumber % App.tileMaker.TILES_IN_X
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val thisTileY = tileNumber / App.tileMaker.TILES_IN_X
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val subtileNum = tileNumber.tileToSubtile()
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val thisTileX = subtileNum % App.tileMaker.TILES_IN_X
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val thisTileY = subtileNum / App.tileMaker.TILES_IN_X
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val breakage = if (mode == TERRAIN || mode == ORES) world.getTerrainDamage(x, y) else if (mode == WALL) world.getWallDamage(x, y) else 0f
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if (breakage.isNaN()) throw IllegalStateException("Block breakage at ($x, $y) is NaN (mode=$mode)")
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@@ -519,15 +521,20 @@ internal object BlocksDrawer {
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val breakingStage = if (mode == TERRAIN || mode == WALL || mode == ORES) (breakage / maxHealth).coerceIn(0f, 1f).times(BREAKAGE_STEPS).roundToInt() else 0
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// draw a tile
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writeToBuffer(mode, bufferBaseX*2+0, bufferBaseY*2+0, thisTileX, thisTileY, breakingStage, hash)
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writeToBuffer(mode, bufferBaseX*2+1, bufferBaseY*2+0, thisTileX, thisTileY, breakingStage, hash)
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writeToBuffer(mode, bufferBaseX*2+0, bufferBaseY*2+1, thisTileX, thisTileY, breakingStage, hash)
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writeToBuffer(mode, bufferBaseX*2+1, bufferBaseY*2+1, thisTileX, thisTileY, breakingStage, hash)
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writeToBuffer(mode, bufferBaseX*2+0, bufferBaseY*2+0, thisTileX+0, thisTileY+0, breakingStage, hash)
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writeToBuffer(mode, bufferBaseX*2+1, bufferBaseY*2+0, thisTileX+1, thisTileY+0, breakingStage, hash)
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writeToBuffer(mode, bufferBaseX*2+0, bufferBaseY*2+1, thisTileX+0, thisTileY+2, breakingStage, hash)
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writeToBuffer(mode, bufferBaseX*2+1, bufferBaseY*2+1, thisTileX+1, thisTileY+2, breakingStage, hash)
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tempRenderTypeBuffer[bufferBaseY, bufferBaseX] = (nearbyTilesInfo or rawTileNum.shl(16)).toLong()
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}
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}
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// println("App.tileMaker.TILES_IN_X = ${App.tileMaker.TILES_IN_X}\tApp.tileMaker.atlas.width = ${App.tileMaker.atlas.width}")
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// println("tilesTerrain.horizontalCount = ${tilesTerrain.horizontalCount}")
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}
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private fun Int.tileToSubtile() = (this / App.tileMaker.TILES_IN_X) * 4*App.tileMaker.TILES_IN_X +
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(this % App.tileMaker.TILES_IN_X) * 2
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private val swizzleMap8 = arrayOf(
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arrayOf(0,1,2,3,4,5,6,7), /* normal */
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arrayOf(4,3,2,1,0,7,6,5), /* horz flip */
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@@ -798,7 +805,8 @@ internal object BlocksDrawer {
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}
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/**
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* Raw format of RGBA8888.
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* @param sheetX x-coord of the SUBTILE in an atlas
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* @param sheetY y-coord of the SUBTILE in an atlas
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*
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* @return Raw colour bits in RGBA8888 format
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*/
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@@ -938,14 +946,14 @@ internal object BlocksDrawer {
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var hTilesInVertical = -1; private set
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fun resize(screenW: Int, screenH: Int) {
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tilesInHorizontal = (App.scr.wf / TILE_SIZE).ceilToInt().times(2) + 2
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tilesInVertical = (App.scr.hf / TILE_SIZE).ceilToInt().times(2) + 2
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hTilesInHorizontal = (App.scr.wf / TILE_SIZE).ceilToInt() + 1
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hTilesInVertical = (App.scr.hf / TILE_SIZE).ceilToInt() + 1
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val oldTH = (oldScreenW.toFloat() / TILE_SIZE).ceilToInt().times(2) + 1
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val oldTV = (oldScreenH.toFloat() / TILE_SIZE).ceilToInt().times(2) + 1
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tilesInHorizontal = hTilesInHorizontal * 2
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tilesInVertical = hTilesInVertical * 2
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val oldTH = (oldScreenW.toFloat() / TILE_SIZE).ceilToInt().times(2) + 2
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val oldTV = (oldScreenH.toFloat() / TILE_SIZE).ceilToInt().times(2) + 2
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// only update if it's really necessary
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if (oldTH != tilesInHorizontal || oldTV != tilesInVertical) {
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@@ -243,7 +243,7 @@ class CreateTileAtlas {
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}
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// test print
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PixmapIO2.writeTGA(Gdx.files.absolute("${App.defaultDir}/atlas.tga"), atlas, false)
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// PixmapIO2.writeTGA(Gdx.files.absolute("${App.defaultDir}/atlas.tga"), atlas, false)
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// PixmapIO2.writeTGA(Gdx.files.absolute("${AppLoader.defaultDir}/atlasGlow.tga"), atlasGlow, false)
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@@ -15,7 +15,7 @@ in vec2 v_texCoords;
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uniform sampler2D u_texture;
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uniform vec2 tilesInAxes; // size of the tilemap texture; vec2(tiles_in_horizontal, tiles_in_vertical)
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uniform vec2 tilesInAxes; // 8x8
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uniform sampler2D tilemap; // RGBA8888
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uniform sampler2D tilemap2; // RGBA8888
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@@ -25,11 +25,11 @@ uniform sampler2D tilesBlendAtlas; // alternative terrain for the weather mix (e
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uniform float tilesBlend = 0.0; // percentage of blending [0f..1f]. 0: draws tilesAtlas, 1: draws tilesBlendAtlas
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uniform vec2 tilesInAtlas = vec2(256.0, 256.0);
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uniform vec2 atlasTexSize = vec2(4096.0, 4096.0);
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uniform vec2 atlasTexSize = vec2(2048.0, 2048.0);
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vec2 _tilesInAtlas = vec2(1.0, 1.0) / tilesInAtlas;
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vec2 tileSizeInPx = atlasTexSize * _tilesInAtlas; // should be like ivec2(16.0, 16.0)
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vec2 _tileSizeInPx = vec2(1.0, 1.0) / tileSizeInPx; // should be like ivec2(0.06125, 0.06125)
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vec2 tileSizeInPx = atlasTexSize * _tilesInAtlas; // should be like ivec2(8.0, 8.0)
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vec2 _tileSizeInPx = vec2(1.0, 1.0) / tileSizeInPx; // should be like ivec2(0.125, 0.125)
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uniform vec4 colourFilter = vec4(1, 1, 1, 1); // used by WALL to darken it
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@@ -62,8 +62,8 @@ ivec3 _colToInt(vec4 map1, vec4 map2) {
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return ivec3(
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(col1.r << 16) | (col1.g << 8) | col1.b, // tile
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col2.b, // breakage
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col2.g // fliprot
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0,//col2.b, // breakage
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0//col2.g // fliprot
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);
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}
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@@ -129,6 +129,12 @@ void main() {
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vec4 finalColor = fma(mix(finalTile, finalBreakage, finalBreakage.a), bc.xxxy, finalTile * bc.yyyx);
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fragColor = mix(colourFilter, colourFilter * finalColor, mulBlendIntensity);
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// fragColor = mix(colourFilter, colourFilter * finalColor, mulBlendIntensity);
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fragColor = finalTile;
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// SUBTILE fixme:
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// - breakage tile samples wrong coord -- needs bigtile-to-subtile adaptation
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// - somehow make fliprot work again -- needs bigtile-to-subtile adaptation
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}
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