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shitty implementaion of "air jumping"
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@@ -29,6 +29,15 @@ object AVKey {
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const val JUMPPOWER = "jumppower"
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const val JUMPPOWERBUFF = "$JUMPPOWER$BUFF"
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/** How much air jumping you can perform. INT */
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const val AIRJUMPPOINT = "airjumppoint"
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/** How much air jumping you have performed before you run out of the point. INT */
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const val AIRJUMPCOUNT = "_airjumpcount"
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/** How long you can fly. DOUBLE */
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const val FLIGHTPOINT = "flightpoint"
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/** How long you have been flying before you reach your maximum flight time */
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const val FLIGHTTIMER = "_flighttimer"
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/** NOT meant for living creatures. Also, only effective when noclip=true. E.g. camera actor */
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const val FRICTIONMULT = "frictionmult"
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