shitty implementaion of "air jumping"

This commit is contained in:
minjaesong
2019-08-15 00:20:42 +09:00
parent 0d04f97647
commit ebe78dafea
3 changed files with 56 additions and 6 deletions

View File

@@ -29,6 +29,15 @@ object AVKey {
const val JUMPPOWER = "jumppower"
const val JUMPPOWERBUFF = "$JUMPPOWER$BUFF"
/** How much air jumping you can perform. INT */
const val AIRJUMPPOINT = "airjumppoint"
/** How much air jumping you have performed before you run out of the point. INT */
const val AIRJUMPCOUNT = "_airjumpcount"
/** How long you can fly. DOUBLE */
const val FLIGHTPOINT = "flightpoint"
/** How long you have been flying before you reach your maximum flight time */
const val FLIGHTTIMER = "_flighttimer"
/** NOT meant for living creatures. Also, only effective when noclip=true. E.g. camera actor */
const val FRICTIONMULT = "frictionmult"