bringing back onscreen debug info

This commit is contained in:
minjaesong
2018-12-08 05:05:42 +09:00
parent d588f73ed6
commit eca0469f32
4 changed files with 34 additions and 13 deletions

View File

@@ -209,6 +209,8 @@ object Terrarum : Screen {
val systemArch = System.getProperty("os.arch")
val processor = GetCpuName.getModelName()
val processorVendor = GetCpuName.getCPUID()
lateinit var renderer: String
lateinit var rendererVendor: String
val is32BitJVM = !System.getProperty("sun.arch.data.model").contains("64")
@@ -325,9 +327,15 @@ object Terrarum : Screen {
testTexture = Texture(Gdx.files.internal("./assets/test_texture.tga"))
val glInfo = Gdx.graphics.glVersion.debugVersionString
println("GL_VERSION = $GL_VERSION")
println("GL_MAX_TEXTURE_SIZE = $GL_MAX_TEXTURE_SIZE")
println("GL info:\n${Gdx.graphics.glVersion.debugVersionString}") // debug info
println("GL info:\n$glInfo") // debug info
// set up renderer info variables
renderer = Gdx.graphics.glVersion.rendererString
rendererVendor = Gdx.graphics.glVersion.vendorString
if (GL_VERSION < MINIMAL_GL_VERSION || GL_MAX_TEXTURE_SIZE < MINIMAL_GL_MAX_TEXTURE_SIZE) {