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working UV simulation using alpha channel
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@@ -32,12 +32,12 @@ Creature raw documentation
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|name|unit|description|
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|----|----|-----------|
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|luminosity|30-bit RGB (Int)|Self-glow. Set to 0 for not glowing|
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|color|30-bit RGB (Int)|Self-glow. Set to 0 for not glowing|
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|name|String|Given (perhaps customised) name|
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|racename|STRING_ID|Racename token in language CSV|
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|racenameplural|STRING_ID|Racename token in language CSV|
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* Note: luminosity uses customised 30-bit RGB. The format specifies ```1.0``` luminosity of white (```#FFFFFF```) be ```0000_0011111111_0011111111_0011111111```, and can hold luminosity range of 0.0-4.0
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* Note: color uses customised 30-bit RGB. The format specifies ```1.0``` color of white (```#FFFFFF```) be ```0000_0011111111_0011111111_0011111111```, and can hold color range of 0.0-4.0
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## Flags ##
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