working UV simulation using alpha channel

This commit is contained in:
minjaesong
2017-07-12 02:35:36 +09:00
parent eba6b3801d
commit ecf9387d01
30 changed files with 94 additions and 97 deletions

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@@ -32,12 +32,12 @@ Creature raw documentation
|name|unit|description|
|----|----|-----------|
|luminosity|30-bit RGB (Int)|Self-glow. Set to 0 for not glowing|
|color|30-bit RGB (Int)|Self-glow. Set to 0 for not glowing|
|name|String|Given (perhaps customised) name|
|racename|STRING_ID|Racename token in language CSV|
|racenameplural|STRING_ID|Racename token in language CSV|
* Note: luminosity uses customised 30-bit RGB. The format specifies ```1.0``` luminosity of white (```#FFFFFF```) be ```0000_0011111111_0011111111_0011111111```, and can hold luminosity range of 0.0-4.0
* Note: color uses customised 30-bit RGB. The format specifies ```1.0``` color of white (```#FFFFFF```) be ```0000_0011111111_0011111111_0011111111```, and can hold color range of 0.0-4.0
## Flags ##