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working UV simulation using alpha channel
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@@ -8,9 +8,11 @@ import com.badlogic.gdx.graphics.Color
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interface Luminous {
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/**
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* Range of 0.0 - 4.0 for each channel
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*
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* Recommended implementation:
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*
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override var luminosity: Color
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override var color: Color
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get() = Color(
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(actorValue.getAsFloat(AVKey.LUMR) ?: 0f) / LightmapRenderer.MUL_FLOAT,
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(actorValue.getAsFloat(AVKey.LUMG) ?: 0f) / LightmapRenderer.MUL_FLOAT,
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@@ -24,7 +26,7 @@ interface Luminous {
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actorValue[AVKey.LUMA] = value.a * LightmapRenderer.MUL_FLOAT
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}
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*/
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var luminosity: Color
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var color: Color
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/**
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* Arguments:
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