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working UV simulation using alpha channel
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@@ -33,7 +33,7 @@ class GameWorld(val width: Int, val height: Int) {
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/** Meter per second squared. Currently only the downward gravity is supported. No reverse gravity :p */
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var gravitation: Vector2 = Vector2(0.0, 9.8)
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/** 0.0..1.0+ */
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var globalLight = Color(0f,0f,0f,1f)
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var globalLight = Color(0f,0f,0f,0f)
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