working UV simulation using alpha channel

This commit is contained in:
minjaesong
2017-07-12 02:35:36 +09:00
parent eba6b3801d
commit ecf9387d01
30 changed files with 94 additions and 97 deletions

View File

@@ -33,7 +33,7 @@ class GameWorld(val width: Int, val height: Int) {
/** Meter per second squared. Currently only the downward gravity is supported. No reverse gravity :p */
var gravitation: Vector2 = Vector2(0.0, 9.8)
/** 0.0..1.0+ */
var globalLight = Color(0f,0f,0f,1f)
var globalLight = Color(0f,0f,0f,0f)